How do spritefonts work for unicode text?
My main issue is if we only support the typical 256-character ASCII set, we're effectively cutting out lots of non-european languages like Russian, Chinese, Japanese, etc. So far AFAIK all the official plugins and features in the whole of Construct 2 work equally well for all users due to the unicode support throughout. I would hesitate to add a conspicuously ASCII-only feature, especially if it would take lots of work to implement. I prefer web fonts because they don't have this problem and can work with the full range of unicode characters (providing the font supports it, but at least it's possible).
What do Japanese games do with regards to spritefonts? I have no idea, but I would guess they just pre-render text to images, since spritefonts don't work for that language.
Ashley
It's same to webfonts, some font don't support non-european characters like chinese, russian, etc. There a fallback if a font doesn't support, it would go to Arial or some full language font.
Also the text can be blurry in BB10, then spritefont doesn't.
Spritefont actually supports any kind of language depends on implementation. I believe spritefont is the best to design own fonts with styles such like textures, outlines, .
<img src="http://i.imgur.com/rq7yCYA.png" border="0" />
<img src="http://i.imgur.com/AQelAxU.png" border="0" />
Bitmap fonts are part of videogame culture.
Everyone loves spritefont, why are you just denying?