PhoenixNightly's Forum Posts

  • The license doesn't change because it is in a bundle deal. Basically you can use each packaged item that is in the bundle one time. It doesn't mean you use one thing from the bundle you can't use the rest. The items still retain their individuality on license terms.

    Ex. You buy a bundle that come with a forest tileset, dungeon tileset, forest font, and dungeon music then you only use the forest tileset for your first project. You will still have dungeon tileset, forest font, and dungeon music that you can still use for your next project.

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  • Nesteris thats fabulous and touching work.

  • Alone and the Dark and Resident Evil are great classics to be compared to .

    Ah okay that is a lot of love and investment because I am pretty sure you could do well with a kickstarter.

  • That is a smart marketing move I see a lot of developers do to build their fan base. Give the first chapter and then the following chapters are paid for.

  • A lot of indies that want to make their own rendered 3d characters but don't want to model most likely use Poser or Daz3D where you have permission to use the outputted renders anyway you like. That is why Poser now have a Game Dev edition which is more for the 3D indies. The regular version is good for 2d developers.

  • Spectacular work. Do you have a demo for us keyboarders yet ?

  • Ashley Yea was being lazy cause I created like 54 playing cards and the program I use doesn't mass export and just wanted test something real quick so it gave the exportation of .gif (which does suck. But it was just for testing purposes instead of quality and I noticed that I couldn't import it.

  • Thank both of you guys. And thanks for the tip Zenox98 this was my first time attempting to import an animated .gif I just thought it would grab all the frames.

    So this can be close as it not a bug just a feature not implemented.

  • Problem Description

    When importing an animated gif only the first frame is imported.

    Steps to Reproduce Bug

    • Import Animated Gif file

    Observed Result

    ____ What happens? ____

    Only one frame of the gif file is imported.

    Expected Result

    ____ What do you expect to happen? ____ Import all the frames of the gif

    Operating System and Service Pack

    ____ Your operating system and service pack ____ Win 8 64-bit

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____r187

  • No problem If you need help with tightening other areas I can help if you want.

  • Was already working on one. I am a visual person also. Manip your screenshot

    So make the controller command then make a subevent that checks Amber.

  • There are some other areas I see that can set you code easier for you to execute so that it will make developing you game easier on you. Like it seem that you code each door individually and what you can do to make it easier is have a door object with variables to hold the next area to jump her to and like the music to start. That is what I can see so far.

  • Ok what you can do to fix that is first check the controllers then check Amber Stats so something like this

    MAIN CONDITION
    on GamePad button0
            or
    Keypress A
    
                            //GAMEPAD BUTTON 0 AND KEYPRESS NESTED EVENT
                             AMBER OVERLAPPING EVENT
                             AMBER ARMED=0
                                                                                            //THEN DO THE OTHER STUFF
    [/code:21shgw64]
    
    So check controllers once that is true check amber state then run the rest of the events.
  • Are you doing this project solo?? But it should be nothing more than setting or to it. So for example if you have script event

    on ControllerButtonLeft down then

    you can just change to something to

    onContollerButtonLeft DOWN or onKeydown Left something along that lines so it just more of adding 'OR' to the current controllers to process key input.

  • Love the look