PhoenixNightly's Forum Posts

  • Oh I was going to suggest this. Where you have a instance variable that holds what to Teleport to. So then you have to code it once and it would look at the instance to which teleport it suppose to go to. **EDIT Fixed it wasn't necessary for the variable

    [attachment=0:l0le4ev4][/attachment:l0le4ev4]

  • Also check for redundancy, if things are getting run every tick that doesn't have to. I think Next Penelope is the same or beyond that in objects and stuff going on and runs smoothly. First before cutting back objects. Check to make sure there are things that could be condensed. When viewing some people event sheets I see them do things multiple times that could of been done in one run through.

  • What you can do if you want to get real deep is hold the UID to know where to assign them. Then you can check the UID to know which one to store with what variable.

    [attachment=0:186g8xql][/attachment:186g8xql]

    **THIS ONE BETTER EXAMPLE FYI in case you didn't know you can see the assigned UID for every object in the properties window of the layout

  • So you want to have a variable that holds whatever is enter into a text box? Something like this?

    [attachment=0:22lqydnh][/attachment:22lqydnh]

  • What you can do is on the start of the level check to see if isn't already playing.

    [attachment=0:c01dwr72][/attachment:c01dwr72]

  • Intriguing game play. Nice

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  • I remember the days of playing Zork games. Looks nice, grim and creepy.

  • Just don't want people that don't have badges to think they have some automatic target on them.

    **Now if it is true of them having a pirated version I do not know. This is what I observed through out the threads I have seen that made people raise question marks.

  • gamecorpstudio

    No one would attack you because everyone is aware some people don't show tags that they have a license. The person they are referring to was stated that they asked questions in other threads that a person with a cracked version of the software would ask. Like have a dirt old version of the engine when there is a newer stable version out. Usually a person does that because the crack won't work with the new update release. That is why they point him out not because of his lack license badge and he didn't provide nothing to the administrators to show that wasn't the case. So its more to the story then what you see in this thread.

  • jaloxin

    The admin wasn't referring to cloned games. He was referring to the person not having the legal right to distribute anything made in C2 being that as of right now it is believed they are using an illegal version of the software for production. And they haven't provided proof otherwise. Basically in short he doesn't have the right to sell anything commercially so he couldn't transfer right to you for something he doesn't have.

  • OKAY. We're waiting to see more. Also I don't think her saying comments at the start of the level was originally there. Good touch and like that it changes.

  • Oh no I wasn't referring to the movements be included with the mouse just things like attacking or actions. Cause I saw you said have a option for pure keyboard play or mouse/keyboard play you can negate that by just including with the space bar an OR for left mouse click since the mouse left click suppose to do the same as if the space bar was hit. Not everything purely mouse just where it would fit.

  • Well let me just say ABSOLUTELY AWESOME!! Graphics looks great. How the ship manuvers seems a bit odd but visually it looks great. You probably would get more feedback once you have something playable for people

  • +1 thatserafimkid

    Yea wasn't sure on the inversion. I am better when I have it up in front of me

  • I think from what I understand keyboard are trigger events so ELSE does not work with it. Which is stated in the Manual

    [quote:263r4iks]

    Else

    Run if the previous event did not run. Note that this condition does not pick any objects: if it follows an event that picks objects, in the Else event all instances revert to picked again. Else can only follow normal (non-triggered) events. It can also follow another Else event with other conditions to make an "if - else if - else" chain.

    what you can do is switch to say:

    if Right Arrow is NOT Pressed AND Left Arrow is NOT Pressed set Gravity to 5 (which you right click the condition and say INVERT)

    So have a condition for if its pressed and another for if it isn't

    I am not at my personal computer it is more of a shot in the dark. But I think the top condition with the green makes it a trigger event.

    EDIT::

    Sorry was typing my response when you replied.