PhoenixNightly's Forum Posts

  • I thought the same but restart doesn't reset the layers on restart of the layout. I look at the manual stated it only resets the events if you want to do global variables you have an option of resetting them yourself. Ashley even stated that restart layout does not reset everything that being layers...and stated that there was a trivial work around but when you have multiple layers to reset what may seem trivial can become tedious...you would think jump to one layout and back would do it but it doesn't.

    So why not have an option to just say reset layers.

  • Yea I notice that. I was worried the sound wasn't working at all. Was debating on fighting with getting it to work right. But thx

  • Something that I was working on for fun

    Inspired by CreepyPasta by Danatblair "I Must Type This Sentence"

    Story Reading

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    Premise:

    If you would rather listen to the creepypasta for yourself you can find it by the above link. Below is a quick break down.

    I heard the creepypasta about a young girl stuck on her computer typing the same sentence over and over to impede the monsters she can see in her computer screen. The girl had been typing the same sentence over and over for weeks. So a thought went off as to if someone was actually in this situation how long could they actually last typing the same sentence over and over before they met their demise.

    Unfortunately there is no winning at this it is more of a how long can you last before your devour type thing. This was more of a experiment on implementing something like the store and trying to capture her situation.

    Game::

    http://gamejolt.com/games/other/i-must-type-this/50046/

    Probability I do anything else with this is slim. I was just playing around with C2 and the thought <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • It would be nice to have this feature because when you have multiple layers that was initially invisible at the start of the level. When you restart the layout the layers isn't reset to the initial state they started at. So you have to make events to hide whatever layers that isn't suppose to be showing. So IMO it would be nice to have a Reset Layers option or include it getting done with the Reset Layout command. I mention this cause my gameover screen and title screen is usually on the same layout. So initially the GameOver layer is invisible until the game is actually over and the TitleScreen only show at the start of the game.

  • Ok thanks and noted I thought it would create an all new pick filter

  • Instead of 'random' there is a 'choose' command

    and you set it by

    choose(1,4,6)

    it will only choose those you provided

  • [attachment=1:3ikgczdq][/attachment:3ikgczdq]

    It would be best this way because depending on what you are planning to do with your project with what was suggested would keep getting run every tick and just keep setting the frame back to 2 instead of setting it to two and then stopping it. So the event will only execute when needed instead of every tick. I mean if it is sitting on frame 2 might as well stop it an not use unnecessary processing. When you ready for it to run fully start it back up. But the stop does work. Well in 196.2 it does.

    Actually you don't need the stop in the first area cause you switching the animation anyway.

    [attachment=0:3ikgczdq][/attachment:3ikgczdq]

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  • Its not necessary to use the mouse function just use the Button on click feature and it works fine. Here is you capx fixed.

  • Use 'Else' statement for testing

    NumberTest==0

    else NumberTest==1

  • Yup it works. Have it up an running now. I just look and I see what you mean but it works regardless.

    Maybe because there is the System Filter and then there is the Object Filter. So the System Filter List is separate from the Object Filter List so it doesn't get overwritten?? I think that is what it is. . But I could be wrong.

    As for the variable The teleportTo is an instance variable that you move to a local variable when you can just called the instance variable like you did to assign it values into another variable. Not to manipulate but just to use the information inside. That what I mean.

    Thx though we have something functioning.

  • Ah ha I thought it would trigger the filter to auto reset when you called the pick by Instance uid.

    RE: Variable

    Just think its odd to move a variable to another. When you can just use the variable that is already create and holding the value you need

    Kinda like

    a=cat

    b=a

    print b

    when you could of just said print a

  • Ok so you have to attach the 'Pick All' for it to actually work cause I just added that on to the file I attached and it does what it is suppose to do now. New users wouldn't think that they would have to do that mainly since the manual documentation doesn't state that. It just states 'Pick instance with UID' to pick an instance of the given number...they wouldn't think to also have the system 'Pick All' part of the event condition. But that would have to do...regardless Scirra would have to see it as a bug to do anything about it anyhow no? But thx cause I wouldn't of thought of doing that.

    When I show people I try to show the cleanest way to achieve it and not create unnecessary global variables.(When I can) But I could of sworn I use to do it without the System select.

    [attachment=0:131tcvsi][/attachment:131tcvsi]

  • Yes I tried storing it in a variable and still it didn't trigger. I even type in the UID to just test and still didn't trigger. Families are my holy grail its just people use the free version before they buy and if they have something that says its suppose to select something by UID and it doesn't could be a turn off. But I could of sworn I did this before I don't know what version because I downloaded the updates but hadn't really used in awhile.

  • No the blue sprite isn't over the dark one initially. Direction behavior is attach to the blue sprite. I didn't use families because the person I was trying to help doesn't have a license to use families. That is when I notice it didn't work. So user that have capabilities to use family is fine for the free not so good. The person was doing a teleport event. So they move over the portal hit space and move to the next spot. If you can't get it working the way it is without families then it must be bug?

  • Problem Description

    Instance Pick isn't picking instance object even though the number is supplied.

    **Note** I also notice it didn't work in 194.2 went a few versions back to test it there**

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    Light Blue Box is suppose to jump from one dark blue box to the other

    Steps to Reproduce Bug

      Try to pick something through UID method of object

    Observed Result

    Event doesn't trigger when it should

    Expected Result

    Run Event actions

    Affected Browsers

      Doesn't work in Chrome or IE

    Operating System and Service Pack

    Win 8.1

    Construct 2 Version ID

    195