PhoenixNightly I was thinking about a kickstarter at one point, but because of the music I am using the project would cost far more than I feel like people would be willing to invest in it. I'm talking thousands of dollars for licenses on the vast majority of the tracks. That plus the cost to upgrade hardware and software in order to make the game look even better.
I got to thinking that if I did put the game out for free, that would make it more readily available for an even broader audience. Granted, if it was paid I was thinking like $1.99 per part of the game, making the complete project $5.97 (Which I think is pretty reasonable). BUT the more people that can play it at their own leisure, the more the game can advertise itself by word of mouth. And what's better to talk about than a game with tight gameplay, good visuals and full cinematics that's for FREE?
Then of course there is the initial put-off many people will have because of the awkwardly dressed protagonist against the action/horror theme (I know, it's very Japanese. But hey- Mikami...). Some will not be able to bring themselves to pay even $1.99 because of that, but it is compelling looking enough that curiosity will force them to download it if it's for free (speaking for fans of the genre). If they're a fan of the action/horror genre then I have no doubt they will enjoy it and even they will be telling their friends about it and writing reviews. If the game gains enough popularity somebody high up might notice it. If they do- WOOO!! If not- well it was crazy fun times working on it anyway. And I now have a small piece of immortality as long as the internet exists.
*Whew* That was WAY more long winded than I thought it would be. But yeah, that's the method behind the madness.
Nesteris Do you have a portfolio I could check out? I don't mind making my own trailers and such, but any good reason to focus more on the game itself is totally welcome here!