Paradox's Forum Posts

  • There's a bug counting every page refresh as a day visited.

    See here:

    http://www.scirra.com/reputation

    BingBot has 44599 gold medals as I write this.

    I used to be in the top 10, (maybe 11th) <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

    Ashley is even in 20th place.

    consecutive-login-scirra-website-bug_t179392

  • Is "IsSaved" set only when the game is saved? If so you have to save once per game to be able to load?

  • Big yes, and everything PandaStudio said.

    Even if multiplayer only let me port my board games, (turn based) I would be thrilled.

    PandaStudio quote:

    Cloud save, achievements, leaderboards and multiplayer are a must!

    And the Xbox Live is also for windows 10 store and Windows phone, don't forget that plz

  • It's not fixed yet, sometimes it stops counting on following days where you already have a dozen or so "days in a row". If you miss a day and it resets to 0, it will count every refresh again. The next day it may or may not.

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  • You could use Dropbox, (referral here https://db.tt/p5qml4Vb)

    Then when you export to HTML5, export it to the public folder in your dropbox folders. After it's finished, right click on the index file and choose "Copy public link."

    You can then paste that in your browser window or share it with a friend who can open the link in their browser.

    (dropbox keeps a copy online where it's possible to play it.)

  • LOL newt, that's perfect.

    "Tint" recolors it great. any tricks to scale it? it doesn't tile, so sprites side by side doesn't work.

    well, it does reverse on negative sized sprites, so you can tile in a mirrored way...

  • Good workaround. You might post that to the Bug forum. However I don't know if Ashley has direct control over the minifier's name choices,

  • I would probably put an instance variable on the family, and set it to the opposing family currently in range. If none are in range it's not set. If two try to set it, they both set it to the same number anyway.

    Here is an old example I posted once using the turret behavior for range and detecting. It's like a zombie sim, they turn toward the last place the player was in range. Turret has several built in functions that may work here, but I just share if it should spark an epiphany.

    https://dl.dropboxusercontent.com/u/854 ... Range.capx

  • You should put one of those images in a Capx demonstrating what is happening. That way we can see what you mean. (if it's your graphics drivers, we could tell you we don't see the problem.)

    Is the image clear in constructs image editor? If it's clear there, then your formats have nothing to do with it.

    I'm fairly sure construct uses all png-24, as that's the one that has transparency alphas. If you don't get an option to output the type, it's probably saving using whats there, if it was a gif, it will use -8, if it has too many colors or transparency then -24.

  • Are you comparing the exported size or the capx? On export is when it optimizes finding duplicates and using the same image instead.

  • it sounds like a parallax problem, but a few more clues may help. Could you recreate the problem in a small capx you could share?

    Try setting the Parallax to 0,0 for the background layer.

    here is a tutorial on Parallax:

    https://www.scirra.com/tutorials/314/pa ... ee-edition

  • Since the image looks exactly how it should if you didn't want the pixels to show, I would say Drew is correct, and Sampling's set to linear.

    And chadorireborn mentioned the pixel rounding, which if pixels are a partial pixel off where they can't be drawn as a whole pixel, the system would use some aliasing to make it look right. which could cause some minor blurring.

    from the manual:

    Sampling

    Choose between linear (smooth) and point (pixellated) sampling when resizing images. Linear is recommended for modern games with hi-res graphics, and point is better suited to retro games with blocky pixel art.

  • I was just coming to report the profile page bug myself to Hit refresh and it adds two days.

  • See this thread:

    If that matches your problem, (see my video in that thread)

    drag a sprite font off the left side of the layout, and everything will snap into place for the duration of that session.

    Then just undo to put the one you dragged back where it was.