You could save the IsSaved value to Local Storage and reload it when the game loads.
Or you can just attempt to do the Load anyway and handle the missing save file (e.g. pop up message "No save found") in the On load failed trigger/condition
[quote:35zd22fr]Load
Load the state of the game from a save slot. When done, triggers On load complete, or On load failed if the save slot has not been saved to before.