ondraayyy's Forum Posts

  • I made it with a graphic designer and did the actions and conditions myself. I'm really glad you liked it! frazermerrick

    KENYONB i don't know how to.

  • I have never had a problem with sound issue when exporting. What sound issues are you facing?

  • gumshoe2029 I will know if players hack the game or not when they got that 100 score. So good luck with that

  • Yes the game is already up on the app store and I am planning to use the FB Plugin so that people will be able to post their scores to earn in-game currencies.

  • Anyone can help me out? The value keeps resetting to the initial value after i refreshed it.

  • Read the facebook tutorials by Ashley which was great in my opinion. But I can't seem to figure out how can I let users login to Facebook with my game that is already up on the App Store.

    So I create a loginSprite for facebook & This is the condition and action I made to login to Facebook

    1) On Touched loginSprite > Facebook Log In

    I also copied pasted my App ID & Secret, but whenever I test it on my browser and on my iPhone browser it gives me this error

    "Given URL is not allowed by the Application configuration: One or more of the given URLs is not allowed by the App's settings. It must match the Website URL or Canvas URL, or the domain must be a subdomain of one of the App's domains."

    Anybody can help me out here?

  • Hey guys so I recently got my game up on the App Store and the idea of the game is whoever can score 100% on the Impossible Mode they will get $100 on Paypal.

    I want to set the certain values of global variable to "xxx" amount when user first launch the app. Is there anyway to do this? Here is a screenshot of my event sheets

  • Hey guys, bump...

    Any one tried it yet?

  • Hi Karsten I was on your shoes 5 months ago. You should probably learn Construct 2 from the basics, step by step.

    To be honest with you, the tutorials you're asking for might be too advanced for you, so learn C2 step by step. If you're too lazy to do it, then you'll never get to know how to make an inventory and all the other lists that you're asking for.

    But if you keep learning, it doesn't matter how fast you learn, as long as you keep learning and practicing you will eventually get there. Trust me, I had zero knowledge about construct 2, 5 months ago & now the game that I've worked on for the past 5 months is up on the App Store.

    So, good luck to you.

  • Hello guys, I'd like to announce my very first game on the App Store. The game concept is simple, anyone who can get the dog to the end of the screen on the "Impossible Mode" will get a hundred dollars from us through PayPal! Yes, a hundred dollars! Is it hard? Well, try it for yourself.

    How-To-Play

    1) You can only get the 100 dollars on the Impossible Mode

    2) To play the Impossible Mode you need 3 Coins

    3) Coins can be traded in the shop using "Bones"

    4) Get the bones on the "Noob Mode"

    Features-to-be-Added

    1) New Game Mode (Falling Rocks)

    2) Characters to be added (So save your bones as it will be used to unlock new characters)

    So I invite everyone to try this Sweep Stake Arcade Game on your iOS Device. Hope you guys have fun with it.

    Get it On the App Store : https://itunes.apple.com/us/app/id1004254105

    FB Page : https://www.facebook.com/ImpossGame

    Twitter Page : https://twitter.com/ImpossGame

  • adagar what method?

  • BabelChild I saw your Personal Message to me and I came across this thread at the same time. So why don't you both do a checklist of the lists below:

    1) Did you both install your app using "TestFlight"? Install your app using TestFlight go read my tutorial under Page 3, the top post. I explained the instructions on how to install testflight and get your app installed using test flight

    2) Did you already add the In-App Purchase product in iTunes Connect? If you haven't go to iTunes Connect >> Apps>> Your apps>> "In - App Purchase" Tab >> Create new product

    3) If you have more than one Product ID the recommended way to add it is within one line instead of two lines for example :

    "On Start of Layout > ADD PRODUCT ID "PRODUCT 1,PRODUCT2" each product IDs must be separated with Commas and it should have no space after each comma.

    4) When you install the app using TestFlight before you try testing your IAP product in your game, go to your iOS Device settings and logout from the "iTunes & App Store", leave it blank, go to your game, click the IAP Product, if it works it'll ask you to create an account or use existing apple ID... click "Use Existing Apple ID" login using your "SandBox Account"

    5) Creating a sandbox account...

    Log In to your iTunes Connect account

    Go to Users & Roles

    Go to Sand Box Account Tab and create your own sandbox account

    You can put whatever email name and password since this is going to be a test account.

    Now, if you have all of these checked and if it still doesn't work, let me know.

  • laoniustudio thanks buddy I'll try that out

  • I'm glad you solved it By the way, do you mind telling me where did you pull out the crash log?

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  • laoniustudio probably the problem is in your Intel XDK Project Settings, I will PM you when I'm free as I have other projects to work on for the moment.