Problem Description
I've created mobile game and it runs well on Android devices, but when I run my game on iOS audio "on ended" condition isn't triggered. I've tested the game in the device browser and in the app exported with IntelSDK.
Attach a Capx
https://drive.google.com/file/d/0ByR2TXt1oVtHTFpBVzA1MWIyd1U/view?usp=sharing
Description of Capx
This Capx plays a sound on layout start and "on ended" of the sound changes the background color of the layout and updates text
Steps to Reproduce Bug
- OPen the project an run it in local network
- Test it on windows or on Android in a browser - you can see the backgound color is changed on sound end
- Test in browser on iOS - the background color isn't changed and the text is not updated
Observed Result
When the sound is finished the background color isn't changed and the text is not updated
Expected Result
When the sound is finished the background color should be changed and the text should be updated
Affected Browsers
Operating System and Service Pack
iOS 8.0
Construct 2 Version ID
r212