olkina's Forum Posts

  • zeroflag it's just about WKWebView.

  • Ashley And the bug report

  • I've added the public .capx to the bug description https://drive.google.com/open?id=0ByR2T ... mh6WnhyZ1k

  • Problem Description

    When I export my game with WKWebView, I don't hear any sound until I leave the game and then focus on it back. After I'm back in focus on my game all the sounds work well. But if I don't use WKWebView I can hear the sounds right when my game starts! (I'd prefer to use WKWebView because of difference in performance)

    Attach a Capx

    https://drive.google.com/open?id=0ByR2TXt1oVtHeEdoUmh6WnhyZ1k

    Description of Capx

    Logic game for kids

    Steps to Reproduce Bug

    • Export the game with WKWebView plugin for iOS
    • Build the game for iOS with WKWebView plugin
    • Run the game on iOS
    • Wait for the game loaded and see the blue sky, buttons, Flying Parrots logo
    • Pay attention, there's no sound
    • Press on the iOS "Home" button
    • Go back to the Flying Patterns game
    • Hear the music

    Observed Result

    Music plays just after the game is back to focus

    Expected Result

    Music plays from the moment that game is loaded

    Operating System and Service Pack

    Intel XDK 3240 with CLI 4.5.1 and Cordova WKWebView Engine 1.0.2

    iOS

    Construct 2 Version ID

    C 277

  • Ashley, I've send you the .capx to

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  • Ashley, do you have an idea what cam be the problem?

  • Hi!

    When I use WKWebView in my game, I don't hear any sound in my game until I leave my game and then focus on it back. After I'm back in focus on my game all the sounds work well. But if I don't use WKWebView I can hear the sounds right when my game starts! (I'd prefer to use WKWebView because of difference in performance)

    What can be the problem?

    All my sounds are in "Sound" folder, "Preload sounds" is "Yes", "Pause on unfocus" is "Yes"

    I run C 277 and Intel XDK 3240 with CLI 4.5.1 and Cordova WKWebView Engine 1.0.2

    Thank you in advance

  • The solution was quite simple - remove the app from my device and then install

  • Great idea! Thank you!

  • I have prompt when I delete the last instance of a sprite, so Construct has the info, just there's no UI to get it.

  • I have very basic question, but I didn't find the answer in FAQ, so I ask here:

    I know how to check if a sprite is placed in specific layout. Can I see if a sprite is in use in any of layouts, or I have to check one by one?

  • xmnboy

    [quote:267o026g]Did you try uninstalling the prior version of the app on your device and then install?

    It helps!!!! Thank you!!!

  • I've upgraded the Intel XDK for the new version and I can't get valid app during the build. I've tried to build 3 different Android projects:

    • my old project that was build well before the upgrade
    • new Intel XDK project old Cordova export
    • "new Intel XDK project format"

    When I build any of the projects signed I get "App not installed" error, when I build them not signed I even can't install them, I get "Parse error There was a problem parsing the package"

    What can be the problem?

  • Hi!

    I've upgraded the Intel XDK for the new version and I can't get valid app during the build. I've tried to build 3 different Android projects:

    • my old project that was build well before the upgrade
    • new Intel XDK project old Cordova export
    • "new Intel XDK project format"

    When I build any of the projects signed I get "App not installed" error, when I build them not signed I even can't install them, I get "Parse error There was a problem parsing the package"

    What can be the problem?