olkina's Forum Posts

  • When I create new project in Crosswalk it asks me about game engine

    What game engine to choose?

    Or I check in "Game Project" "No"?

  • I work on cross-platform game for kids and I want to collect an information about my game. Some of information is mandatory, and some - nice to have.

    Mandatory:

    1. How many times the game was open

    2. How many times the user reaches the last level of the game

    3. Home many levels the user played every time

    4. In what level the user left the game

    5. How many times the user pressed "home"

    6. How many times the user pressed "more free games"

    7. How many times the user pressed "shop"

    8. How much time the user spent in the game per day/month

    This information I can get from any mobile statistics platform. But I want to know more details:

    1. Installation: age (and occupation? and location) of the users that bought the game

    What platform do you use and are you satisfied?

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  • Hi,

    I'm developing a mobile game for kids. I run my game on Nexus 4, 5, and 9 devices, on HTC and on Samsung Galaxy S4 and Samsung Note 3. On the Nexuses and n the HTC my game runs well, but on the Samsung devices my game stuck. What can be difference between the devices?

    Olga

  • I did read it of course. "4. Remember the default loader is still shown while the loader layout is itself loading."

    If I don't use the loader layout I see:

    1. splash screen

    2. the default loader (I use progress bar and logo)

    3. first game layout

    If I use the loader layout I see:

    1. splash screen

    2. construct loading screenthe default loader (I use progress bar and logo) - until about 50%

    3. my loader layout

    4. my first game layout

    So I see the default loader anyway. And I don't want it with black background

  • When I create the custom layout I first see the black screen and then - my custom layout. My game is for mobile, if it does metter

  • How do I change the background color of the default loader?

  • Hi!

    I have a background music that should play right when the game starts. It works well in Chrome, but when I export my game for Cordova and then run it on a mobile device (Android) the music doesn't play until I touch the screen. Looks like my app is not in focus on start up. What can I do?

    Olga

    PS I should to read the manual more careful, music doesn't play on 'start of layout':

    [quote:1f4dyhwt]Mobile limitations

    Safari on iOS and Chrome for Android share a limitation in playing music. While sound effects can be played at any time, music is only allowed to start playing when the user touches the screen. This is a limitation in the browsers themselves. As a result, if you play music on the start of layout, you may find in these browsers it does not actually start until the next touch.

    Safari on iOS has a further limitation that no audio can play at all until the first touch. In other words, audio starts off muted and the first touch unmutes audio playback.

    Usually you do not need to handle this in your events. If you try to play sound or music on 'start of layout', the audio object will automatically queue it up for playback the next time the user touches the screen. However you should be aware of this when designing your game. If the first touch changes layout or stops the music, then the music may never be heard. You may want to start playback then encourage the user to touch the screen with a 'Play' icon or something similar.

  • Hi!

    I've found two options for the sound preloading:

    1. In project properties select "Yes" in "Preload sounds"

    2. With Audio object preload my sounds one by one.

    I have a lot of sounds that I don't want preload on the app loading, but on the first layout I want to preload them all. How can I do this?

    Olga

  • I have similar problem with Nexus 5 and Nexus 4 - the sound that I play on the start of my app doesn't play on the phone, but works good in preview. All other sounds works good