olkina's Forum Posts

  • So we can't use Intel SDK at all? No app compiled with Intel SDK can be approved in GooglePlay?

  • I have the same problem

    Hi!

    I use Intel SDK Crosswalk to build my game. And I've got the following message from Google Play yesterday:

    [quote:2ipcfqif] Google Play warning: You are using a vulnerable version of Apache Cordova

    ....

    Please migrate your app(s) to Apache Cordova v.4.1.1 or higher as soon as possible and increment the version number of the upgraded APK. Beginning May 9, 2016, Google Play

    ....

    I use CLI 4.1.2. Does it mean I use Apache Cordova 4.1.2?

    If doesn't, how can I migrate to Apache Cordova 4.1.1 or higher and continue to use CLI 4.1.2 (When I compile my game with CLI 5.1.1 it doesn't run on some devices)

    10x

  • Hi!

    I'm publishing my game in Facebook. I have number of links in my game. I've put my game on the web, run it and test the links - all the links work well. I've created a facebook canvas app, connected it to the web location of my game, run it on Facebook - no link works.

    What can be the problem?

  • Link works on real device just some times... I don't use the emulator - I compare between the version in production and version in development.

  • Hi!

    I have very strange behavior of links to AppStore games in my game. When I run the game I've installed from the Amazon AppStore I get the right apps on my links, but when I test my app installed from IntelSDK the same links some times work well and sometimes bring me to the wrong app.

    What can be the problem?

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  • I have a game that I publish in Apple AppStore, Google Play and Amazon AppStore. I have one Consruct2 project and three IntelSDK projects to create different binaries for every store.

    I have number of parameters different for every store (tracking id etc) that I change manually every time I export my game.

    I want to put these parameters in some configuration file in the IntelSDK project and get them in my Construct game. How can I do it?

    I have a game that I publish in Apple AppStore, Google Play and Amazon AppStore. I have one Consruct2 project and three IntelSDK projects to create different binaries for every store.

    I have number of parameters different for every store (tracking id etc) that I change manually every time I export my game.

    I want to write these parameters in some configuration file in the IntelSDK project and get them in my Construct game. How can I do it?

  • Hi Ashley!

    I've tested the new release on iOS 8 and iOS 9. In iOS 9 sound end event fires well, but in iOS 8 the event doesn't fire.

    Olga

  • I use 216 and I still have the issue in iOS 8

  • When Intel SDK released new version of their compiler the problem just disappered

  • Hi!

    I have really strange problem. I'm working on a cross-platform game. I use to export my project with Cordova and then build with Intel SDK. The Android app I build with Crosswalk. When I started to use Crosswalk I've moved all the sounds of the game to "Music" folder so they are streamed and not loaded before the game starts. This configuration worked well for a while.

    Just two weeks ago the game worked perfect and all the sounds of the game were played well. Suddenly something went wrong. Today I don't hear any sound at all. Not when a layout starts, not when I touch the screen. Just couple of sounds that I do preload (left from the very old version of the game - before I start to use Crosswalk).

    I thought that the problem is new version of Construct2, so I've installed the previous version r210 - it didn't help. I've created new project just for the test - I don't here the sounds from the Music folder neither in r212 nor in r210. I've checked out from my version control the last version of my game where I've heard the sounds and exported it again - and I don't hear sounds in the old versions too.

    Magic!

    What can be the problem?

  • Hi!

    Sometimes I want to "pause" my game: I put semi-transparent layer upon the game and I want to deactivate all touche events under the layer. Can I define object not "transparent" for touches? And get just the touch events from the layer?