olkina's Forum Posts

  • Thanks!!!!!!!

  • Can I do it?

  • When you publish app on Amazon, you can submit it for Amazon Underground Program https://developer.amazon.com/public/sol ... checklists

  • Hi!

    I've published my game in Amazon Underground. Now I've build new version of the and uploaded it on the Amazon Developer Portal. I've submited the new version and get following fail:

    "App launch icon contains incorrect sash."

    Did somebody get the same error? How did you solve it?

    I build my apps with Intel XDK

  • Thank you for the answer

  • Problem Description

    In Android when I change the type of the keyboard to "Numbers" the keyboard doesn't fire an event when "enter" key is pressed. The same keyboard with the type "Text" fires event "Enter" in Android.

    Attach a Capx

    https://drive.google.com/file/d/0ByR2TX ... sp=sharing

    Description of Capx

    Just TextBox, Text for debug print and Keyboard. There's listener that set the TextBox in focus when the game starts, and then listener of the keyboard events that appends code of the last pressed key to the debug text

    Steps to Reproduce Bug

    • Open the project
    • Run the project
    • You can see the input textbox and the text "?", when you press "Enter" in the keyboard you see that "13" appends to the "?"
    • Export it for Cordova, Crosswalk, check New Intel XDK Project
    • Open the exported project in Intel XDK
    • Build the project
    • Download and install the app
    • Run the app
    • See the keyboard
    • Press the "Enter"
    • No "13" is not appended to "?"

    Observed Result

    No "13" is not appended to "?"

    Expected Result

    Like in desktop I expect that "13" will append to the "?" text. When I define the textBox as "Text" type I see "13" appends to the "?"

    Affected Browsers

    • Chrome: NO)

    Operating System and Service Pack

    Android 6.0.1

    Construct 2 Version ID

    Release 239 (64-bit)

  • Use the event "TextBox: On text changed".

    With "On text changed" I can know that user changed the text, but I can't know if he finish to enter the answer

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  • I want to use TextBox object in my mobile game, but I don't get On Key Pressed events from the Keyboard and so I can't know that the user complete to enter the answer. Maybe there's another way to know that user presses "enter" in mobile keyboards. I run my app in Android now

  • I know that "Invalid Code Signing." error is because of resign that I do on my Mac for the app I've build with Intel XDK with another certificate. So can I add Entitlements.plist to my Intel XDK project?

  • Hi!

    I have a game that I build with Intel XDK. I want to integrate my Intel SDK iOS app with Firebase Indexing. I've connected my Android projects to Firebase without any problem, but on my iOS app I've get stucked.

    Following instructions in Firebase guide I'm doing the following steps (https://firebase.google.com/docs/app-indexing/):

    1. Support universal links. I'm following instructions from here https://software.intel.com/en-us/forums ... pic/671723 and I get errors:

      ERROR ITMS-90163: "Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. The bundle contains a key that is not included in the provisioning profile: 'aps-environment' in 'Payload/Flying Patterns.app/Flying Patterns'."
      ERROR ITMS-90179: "Invalid Code Signing. The executable 'Payload/Flying Patterns.app/Flying Patterns' must be signed with the certificate that is contained in the provisioning profile."

    2. Then I have to add the App Indexing SDK. I didn't find the corresponding plugin for Cordova, how can I add the App indexing SDK?

    3. "Check your implementation" - should the app be indexed right after I add the SDK and run the app first time? Or after my app will appear on the App Store?

    I'll be very grateful for the help.

  • Too complicate for me. Visual studio instead of Intel XDK? I can export cordova project from Construct, import result into Visual Studio and Build?

  • Does somebody build Windows 10 app? I can't understand how to define icon target in config.xml. Can you please share your config.xml?

    I build my game as Windows 10 app with Intel XDK. I've uploaded all the icons (

    ), but when I run my app I get th icon in the task bar inside gray border

    , also icon in desktop shortcut in gray border

    . I've tried to add icons manually, but I think I've get lost with target property of the icon xml-element. I need valid excmple.

  • Ashley - I've installed r229 and exported and build 2 games. I've tested the games on iPhone 5 and iPad 3.

    First game run well on iPhone - no problem with the sound at all (the sound starts right form the beginning of the game) and doesn't run at all in iPad - I get black screen after the loading bar and that's all. I've tried to export and build the project without wkwebview, and I've got the same back screen.

    Second game run well on both iPhone and iPad, but on both of then sound behaviors like "Music" - starts to play just after first touch on the screen.

  • Ashley Hi! I've updated Construct to r229, exported my game with WKWebView and build it in Intel XDK with the Corodva WKWebView plugin. I rum my game in iPhone 5 and it run well!!! No problem with sound. But when I try to run my game in iPad 3 I get black screen after the loading screen.

  • Yes, if you remove cordova wkwebview plugin from your IntelXDK project and then build your it - you have will have no problem with sound