OldieSteve's Forum Posts

  • > I would love to see your Jetpac and Manic Miner games. you have a site where I can go peek?

    >

    > GemX? you mean that Amiga game?

    >

    Yea from the Amiga.

    Last time I worked on MM was around 2013 - prob on a backup drive somewhere.

    I did find a dev build on dropbox that I used for testing different mechanics. See if this works for you:

    https://dl.dropboxusercontent.com/u/34306693/ManicMiner/index.html MM test

    Wow that's great!!

  • Thank you

  • I would love to see your Jetpac and Manic Miner games. you have a site where I can go peek?

    GemX? you mean that Amiga game?

  • zenox98

    OldieSteve

    I'm disappointed for you that you've had such a poor experience with C2, but if it's not for you, then it's not for you (sorry for the tautology).

    I've tried most game creation systems, and this is by far the most accessible in my opinion, and allowed me to fulfil my main ambition - to re-create old classics from the speccy and amiga days (no interest at all in mobile).

    If you give us an idea what you are interested in doing with the software, then we may be able to offer a more tailored response.

    For instance - I love point 'n' click adventures, and I don't think you can beat Unity with the Adventure Creator addon.

    oh yes, C2 is great, thats for sure. I mean look at some of the stuff people show in the "what are you working on" thread. Its truly stunning and shows in the right hands C2 is great.

    What am I interested in? well, creating very basic games but a variety of them, say anything from a fruit machine to a pinball game to a clone of Spectrum's Jetpac, Manic Miner or Jumping Jack, to a clone of the Atari 2600's Adventure or the Arcade Scramble, Lunar Rescue or If I'm really adventurous Mr Do.

    If I'm being totally honest here my "main" problem is that things that you would assume to be simple are HUGE issues and take me days to resolve ..or never. I can't start a thread here asking for help every time I hit these problems as I'd be banned for spamming for forums so much. heh

    a couple of recent examples:- I was working on a really simple tank combat game, rather like the old Atari 2600 combat. and setting up the play area was simple, making the tank rotate and aim for the pointer again simple, collision detection for your and the enemies shells? simple. (something I'd assume would be hard) but then I spent 4 days solid stuck on something as silly and dumb as adding an extra life every 1000 points, then I'd get stuck on why the score and lives weren't resetting on a new game.. that took me 3 days to resolve. and why my enemy tanks only fired once and never again? (that I never solved)

    Then I'd had enough of that game and started on a batatelle game (simple game, you shoot a ball up the screen "pinball like" and it bounces off various things and lands into scoring zones) sounds simple huh?

    Well it took me 2 days of work to get the ball working properly, although I never did quite get the "hold space down to shoot the ball harder" working and I then wanted the ball to stay where it landed and you spawn a new ball but alas no, I couldn't figure that out and after I followed several tutorials including one on this site on how to save your high scores, I could never get it working.

    Sorry for a long winded post, just trying to explain the fault here is not the software but my lack of intellect/education/maths schooling and 53 year old brain. I have ideas for lots of games but sadly actually creating them seems to not be my thing and like I said, I doubt me creating 10 "help me" threads a week would be a good idea

    btw.. you can see I'm almost as bad explaining things as I am at programming.

  • Thank you. yes it is expensive isn't it.. wow.

  • I have to be honest and admit I fell for the "no programming required" line too.

    I'm not blaming Scirra, I really should have known better but alas no.

  • I'm mainly playing Elite:Dangerous on my PC (and eagerly awaiting the Horizons expansion beta)

    also currently playing a little bit of Divinity OS and Wasteland 2 on my PS4 as I wait for Fallout 4.

  • Hi guys,

    I'll say up front I'm not trying to cause issues or promote any other software, also Scirra have had my money so I'm not doing them out of any money

    That said, do any of you know of any game creating software that is easier to learn than C2? (I'm not knocking C2 at all, its amazing) I have hit up google but cannot find anything apart from the usual (game maker - harder than C2, Stencyl - monthly fees, you never own it)

    If you know of anything that would be great, thanks a lot.

  • okay, thank you.

  • I wasn't sure where to post it, if its in the wrong section I apologise.

    Regarding C2, I bought it roughly 3 weeks ago and and now decided I'm not going to use it again(please don't think I hate the software I do not, I'm just too old and dim to use it), I'm wondering if its possible to give my licence to someone who doesn't have it?

    Please note: I am *NOT* selling it, I wish to simply give it away. if it was £20 then I'd just forget it, but £80 to me was a lot and if I'm not using it, I would rather give it to someone who can't afford it as they'll get good use out of it and it won't be wasted.

    However I know it might be against some companies terms of usage, so I figured it would be polite to ask permission first.

  • Thanks a lot.

    Showed it to my friend who just laughed (yeah, great friend huh) and said I should stop wasting my time with C2 as I'll never do anything worthwhile. tbh as cruel as that sounded at the time, he might be right. anyway thanks a lot.

  • Hi guys.

    okay I'm about to dump my first game on you but please bear in mind this is my first attempt and I've not done anything remotely like this before so for an old fogey like me, its been hard work, although I've learnt a lot in the process.

    Don't expect anything neat or polished, its not. its as rough as it gets but I've been working on it for several weeks now and its time for a project change, so I'm calling it done and moving on. sure there are many ways it can be better (I never did figure out how to get the tank and turret to rotate smoothy to the pointer rather than snapping around but it'll do)

    Its a tank game, started off like the old Atari 2600 combat game but as time went on I updated the graphics.

    I can take constructive criticism as long as its not "my god you suck and your game sucks". haha tbh I'm a bit scared of showing it really, its like being put in front of a firing squad. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

    Here a link to the capx file, please don't look at my code, you'll laugh ..or cry <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

    h t t p://s000.tinyupload. com/index.php?file_id=27436933351196397604

    (remove the spaces in url)

    Rules:- Your 1 tank against forever respawning 2 tanks, move the pointer to aim and move the tank, left mouse to fire a round. extra lives every 1000 points.

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  • That's excellent and I would have never thought of that.

    Thank you!

  • Hi everyone,

    I cannot figure this out, no doubt you guys will nail it in seconds and make me feel dumb. hehe, I have tried using search but had no luck.

    What I want to do is give the player an extra life every 1000 points.

    Now I have an event set up that adds 1 to the lives variable when the points hit 1000 and displays a message on screen but what about at 2,3,4,5,6,7,8000++?

    Surely there is an easy way to do this?

  • > Thank you very much!

    >

    > I have a "mouse is over" event, but not "mouse is not over". I guess I'm looking in the wrong area, I'll see if I can find it elsewhere.

    >

    right click the mouse is over event and choose invert..

    Doh! I can't believe I didn't realise that. Thank you!