OldieSteve's Forum Posts

    Buy!

    (I do not and will not ever "subscribe" to software, either you sell me a copy and I own it forever or I go elsewhere and use other software, your choice.)

  • Why is it important to only have a single file? What difference does it make if some other files are involved?

    Its twofold really.

    1: yes its purely a personal thing and I want one single exe to run or to give to friends, thats just me and my requirements, its what I prefer.

    2: this is the main one, running in a wrapper really hurts the performance, running native code is far faster and more efficient.

    like I said, I love C2 and its UI is really damn perfect for me, heck if someone created an addon that exported native windows code I'd buy it, even if it was like £50

  • Good luck for your future projects. May I ask you that after a few weeks-months of ClickTeam Fusion, please come back and write your opinion about that engine compared to C2?

    I would actually like to do that, I do hope the mods wouldn't see it as off topic or advertising another product but yeah its certainly an idea.

  • Hello all,

    I've been using C2 for about 3-4 months now and I have to say I really do love it, mainly the UI, its a superb design and really easy to work with.

    However, I am now moving to Clickteam's Fusion 2.5 but not because its better software, actully I find the fusion UI rather cluttered and confusing and not even close to how C2 is. Sadly the only reason I'm stopping using C2 is that I utterly loathe the fact I cannot export native windows code, I have no interest in android/ios or other platforms and the fact I cannot export to one *single* exe is a royal pain, using a wrapper is a pretty poor choice imo. I know to 99% of the C2 users its no big deal and thats good for them, however for me its really turned into a deal breaker and I'm now using fusion even though its not as easy to use as C2.

    However, that said. Should C3 or a future Construct version actually export native code I would immediately buy it and move back, yes I like the UI that much.

    until then, goodbye and take care all.

  • As far as I know Fusion doesn't export as a single .exe file either. Am I wrong?

    It does, I bought it when I saw the sale and for me (even though I don't plan on publishing/sharing my games) exporting to a single exe file is a big plus. I don't mean to knock C2 at all, its really awesome, but I have to admit I hated getting a folder full of junk and dll files when I did a build.

    but you know, different people have different needs.

  • Thanks a lot, I've updated now and I'm running the latest version.

    also thanks to everyone that helped, you're so kind.

  • Thanks a lot for all the help and kind comments!

    Sadly I cannot load the file into my C2 as it says it was made with a later version. I would have thought mine would have updated to the new one too but I guess not.

    Would it be asking too much for you to post a screengrab of the changes?

    I guess in the meantime I need to contact Scirra and see why mine hasn't updated. thanks again!

  • Hi,

    I've been banging my head against this for days but can't get it working, so I'm here asking for help ..again..

    My game has you releasing balls into scoring zones and I want to trigger game over when:-

    a: your remaining balls = 0

    and

    b: all the balls have stopped moving.

    I cannot seem to get it to work, either my game over text never triggers or it triggers too early.

    Here is my capx. (remove the spaces in the url)

    h t t p ://wikisend. com/download/457046/10balls.capx

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Freemium is toxic to me, I now totally refuse to play freemium crap.

    I'd rather pay £1, £5, £10, £20+ and "own" the game, rather than download it free and pay forever for iap's and consumable crap. I just totally avoid anything thats freemium or f2p.

    I have to also say that wading through the app store to find a good game is a nightmare right now, you search for any type of game and instantly you've 30 pages of freemium junk to wade through before you find anything good.

    Apple should add a filter to filter out free games from a search.

    I much preferred ios gaming 2-3 years back, when games came in two versions. The full game and a "light" demo. you could download the light version free and play for a little while and see if you'd like to buy the full game. that was ideal to me. I could try out loads of games and buy the ones I really liked.

    Now the app store is ruined by junk like candy crush, clash of clans etc. pure dross

  • Not really, its a ball game where you drop balls into slots and score points, I want to trigger game over when:-

    a: your remaining balls = 0

    and

    b: all the balls have stopped moving

    I'm sorry about that site, thats scary. either my security is lacking or adblock filtered it out somehow. I'll see if I can find another place to upload it.

    Edit:- perhaps try this h t t p ://www100.zippyshare. com/v/YMnHeLGj/file.html

    if thats still a problem I'll have to do some research into what filehost to use.

  • I really don't want to start another thread today (I'm very careful about spamming) but I have an issue thats bugging me. I cannot seem to find the right way to trigger my game over text. I tried using "is physics sleeping" as the manual suggested (or my interpretation of it) but that doesn't quite work.

    I have a capx here for you to have a peek at.

    h t t p://expirebox. com/download/1590e9673ea346d8ee10e3b1b587c5d3.html

    (remove the spaces)

  • I'm guessing you are either looking for "local storage item exists" or following a tutorial that covers the depricated webstorage-object..

    If the first is true, it should be a seperate event, because a triggered event cannot be a subevent of a triggered event..

    If the second is true, please look for a tutorial about local storage..

    aha.. yes the second seems to be true, I'm sorry about that. my fault for being dim.

  • What's the tutorial?

    There are a lot of these save game tutorials and examples on here that unfortunately are using the - now deprecated - webstorage object. Swapping the method for the new localstorage object shouldn't be too difficult.

    Here it is h t t p ://expirebox.com/download/a11c58f073636d4bf538a59d54a1b62d.html

    (remove the spaces)

    its not in english but the event sheet is english

  • OldieSteve

    Hardly

    The jump isn't quite right, I notice. I recently came across an interview with Mathew Smith - the MM god - and he explains the jumping mechanic in pixel movements, so I'm going to re-visit this soon.

    BTW I'll be removing the link soon as it was never meant for public consumption - don't want any letigious action!

    "Hardly"? and you say I'm too hard on myself, I'd be thrilled if I made something like that

    btw I doubt Matthew would really be bothered about it and I believe neither Software Projects nor BugByte still exist. But I understand what you mean.

    btw I guess you can close/lock this now. I think I've realised its C2 or nothing for me. so I'm back at it.

  • This has been doing my head in all day, I'm trying to add a highscore save function and I need to use "local key exists" when the layout has been started to check for the highscore.

    But after 3 -4 hours of trying, the command will not apppear for me?

    Heres a pic (remove the spaces to see it)

    h t t p ://s21.postimg. org/ld77y20fb/help.jpg

    I have a highscore tutorial capx and when I try to select "local key exists" as a condition in that, it shows!! but in mine it doesnt.

    Am I doing something dumb or is this a bug? (I suspect the former but I cannot fathom out why its not working)