How do I

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  • 5 posts
  • How do I..

    Stop my tank "jumping" back 2-3 pixels when the gun fires? I just cannot figure out whats causing it, yes I'm both a newbie and rather dumb <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />

    Here is my game file, please no laughing at how basic my game is <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

    Arrghh.. url was modified <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" /> - I'll try again (just remove the spaces)

    h t t p://s000. tinyupload. com/index.php?file_id=04583749528261585293

    (The tank follows the mouse pointer around and its left mouse button to fire)

  • It's caused by the solid behavior on the PlayerShell - it's not needed.

    I would also add a second condition to the Event 2 - Mouse not over PlayerTurret - so that it stops micro movement.

    Also, if you are not going to have the turret move independently (maybe you are later?) then there is no need for the turret to be separate from the body.

  • Thank you very much!

    I have a "mouse is over" event, but not "mouse is not over". I guess I'm looking in the wrong area, I'll see if I can find it elsewhere.

  • Thank you very much!

    I have a "mouse is over" event, but not "mouse is not over". I guess I'm looking in the wrong area, I'll see if I can find it elsewhere.

    right click the mouse is over event and choose invert..

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  • > Thank you very much!

    >

    > I have a "mouse is over" event, but not "mouse is not over". I guess I'm looking in the wrong area, I'll see if I can find it elsewhere.

    >

    right click the mouse is over event and choose invert..

    Doh! I can't believe I didn't realise that. Thank you!

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