i expect my games to run on adreno and mali gpus, others are not even being used anymore. powervxr is lost case, and tab3 uses also some crappy gpu. not a problem for me, today mostly 90% devices use mali/adreno.
Maybe, if you target top countries, like USA, Canada, Australia, UK, Germany..., I don't believe you can get anywhere near 90% globaly.
That test is stripped down to a minimum, 30 events, 3 sprites, 3 tiled backgrounds and low res 400x500px and from 9 devices - 3 unplayable, 6 good, but 2 of them didn't max fps, even at this low requirements.
The only usable statistics I could find is this
Mali and Adreno gpu's make 75% - if your game is more than 3 sprites & 3 backgrounds, you might want to remove their low end versions.
Adreno = versions 200 to 225 which supports up to OpenGL ES 2.0 - that's 7%
and Mali - sub 400 - 1%, and you we're down to 67%.
One third of all players can't play the game properly, maybe even more, because Mali-400 supports up to ES 2.0 and from the test results, we can see it could start loosing fps when adding more objects.
I think, to be sure it's best to support ES 3.0 and up, if you really want to go with Crosswalk.
Distribution of the OpenGL ES 3.0+ in the last 6 months - 2015
- Jan - 30%
- Feb - 31%
- Mar - 32.5%
- Apr - 34%
- May - 36%
- Jun - 37%
It could get to 50% by the end of 2015. What type of game you're making?