Noga's Forum Posts

  • You can look up permissions in a plugin's .xml file.

    e.g. for Cranberry's Phonegap Game plugin

    line 42 - android.permission.INTERNET

    line 43 - android.permission.ACCESS_NETWORK_STATE

    I'm also concerned about privacy, but haven't need to use any restrictions so far, maybe later, in the future when I'll want to add more features to my apps. I think, your rating is good. When your plugins are from a trusted source, there's no need to change anything.

  • imaffett

    Yes, the performance is much better with gpu blacklist off.

    Samsung Galaxy Tab 3 SM-T110 - Android 4.4.2

    Skia gpu on - fps 3-12

    Skia gpu off - fps 28

    GIGABYTE GSmart Guru G1 - Android 4.2.1

    Skia gpu on - fps 5

    Skia gpu off - fps 24-25

    On both devices fps jumped up significantly and is stable without spikes.

  • I didn't test canvas2d. I don't plan to support it for my game.

    How do you want to do that? I'd like to use it in my game, but haven't found solution.

    Anybody compared webgl perf on a lower end device?

    In my case, there's no difference. Both devices are blacklisted and switch to canvas 2d.

  • test game: Propaganda

    Samsung i9300 Galaxy S III - Android 4.3 & Samsung Galaxy Tab Pro 8.4 SM-T320 - Android 4.4

    Skia - I run only one test on i9300 with fps over 55, so didn't need to test it further. Both devices = no problem

    -------------------------

    Now devices which always have problems when running C2 games. I also run cw7 shell for the reference.

    Samsung Galaxy Tab 3 SM-T110 - Android 4.4.2

    Skia - fps 3-12

    cw7 - fps 19-30

    GIGABYTE GSmart Guru G1 - Android 4.2.1

    Skia - fps 5

    cw7 - fps 30

    ---------------------------

    Cw7 still performs best. I tried one more test with cw12 on Galaxy Tab 3 and got 12-18 fps, which is worse than cw7, but better than Skia.

    • Only 2.3% of people donated.
    • Out of those 2.3% the majority decided to pay the minimum amount ($0.99), which is still better than nothing.
    • 98% of the people that donated are from US, while US being only 50% of the userbase. It appears Americans are more inclined to pay than any other country.

    Thanks for the report. I was expecting majority of people paying for apps to be from US, but 98%? Hmm...

    ***********************

    • The game right now has about 3k downloads. You say those download numbers are nice. I don't consider them nice at all considering you need tens of thousands or hundreds of thousands to make any money (regardless of pay model: ads, donations, iaps).

    I meant nice considering when was your app released (1st of May - or was it earlier?). Many games get their download numbers later in their life. If it isn't fueled by paid ads or cross promotion from large base of other actively used games, it may take weeks or months.

    *****************************

    • Even with 3k downloads now, the game is nowhere to be found on the playstore other than searches. It doesn't appear in the "Trending" category, and on spot 80 on the "top new" category. I don't understand how their algorithm works but I see games with 500 downloads and 20 reviews being in these categories, while my game is nowhere to be found.

    Are those games from Top Developer or Editors' Choice? I don't expect my game to be featured/close to top, unless it gets somewhere around 100k downloads.

    ******************************

    • I expect the game to reach around 5k downloads and then disappear into an sea of apps without anyone ever finding it again. Same thing happened to my 3 other games. Initial download spikes of around 2k, then a fast death. So, I'm either doing something wrong after that initial spike, OR , unless the game goes viral after the spike, there's no chance to recover.

    I can't back it up by my own experience, but I guess don't stop promoting. When you see numbers coming down, write/blog/share again.

    *****************************

    Did you release any games?

    Check my sign

  • Yeah, forgot to ask.

    How do you promote the game? You got some nice download numbers.

  • Hi

    The complete idea is very nice, I just want to say a few things that could improve your game:

    Penguins with "powers" or "items", some kind of flying enemies, hmm, yeah more.

    It would be adorable if the penguins that are on the floor were animated, something like "help me", "help"

    1. I was considering powers, but didn't have energy/time to actually include them. I wanted to create something simple, fast and push it out....well, didn't expect "simple&fast" would eventually mean over 2 months of developing

    2. Good idea. At the concept phase, they were supposed to scream "Pick meeee", but I thought, I'd become annoying. Hmmm....I might include it in an update.

    How about controls? I have one report from a girl (who doesn't play games at all), that it's hard. Decelaration and acceleration of the penguin is too week. Did you have any problems with that? Picking up penguins and coins, avoiding ice platforms?

  • Rated 5 stars. Good game, nice graphics, sounds and gameplay.

    • How fun do you consider the game to be on a scale of 1 to 10.

    8

    • How is the performance? Does it run smooth on your device?

    Smooth on Samsung Galaxy S III, but I never have a performance problems on this device. I'll test your game again tomorrow on Samsung Galaxy Tab 3, where every non-native game lags.

    • What's your opinion on this "pay model".

    It's a bold move and it might work. How does it look like so far?

    • Any suggestions or critiques?

    I didn't like only one thing. I cover my view with fingers when dragging power and aiming.

  • Here's a good tutorial:

    http://www.spritehand.com/2015/04/using-crosswalk-with-visual-studio.html

    I tested Crosswalk 13 following it and the build worked like a charm.

    That sound interesting, I'll test it out next week. What improvements are in the cw13 over cw12.

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  • Hello Noga

    Congratulations on your success. Your game is really fun.

    I am happy to write the first review on my site;

    http://gameground.net/news-pikmeee/

    Thank you for the review piszozo. How did you like the game? What do you think could be improved?

  • imaffett

    Here's the blurriness, it's subtle but noticable.

    link to the store version

  • *********************************************************

    Update 1.0.5

    Decreased difficulty

    • added one life
    • jetpack has more power

    New gameplay video

    *********************************************************

    Original post

    I'm very happy to announce my second game

    Pikmeee

    release for Android!

    Do you like flying arcade games? This one has pretty graphics, charming gameplay and a beautiful soundtrack.

    btw. all menus music is made by tulamide - thank you.

  • Tom

    will be leaderboards/achievements ready before your break?

  • Any chance you can link to your store version?

    I just uploaded latest version to beta and need to test IAP. If it's all good, I'll post the link here, hopefully tomorrow.

  • There's a plugin made by Rex just for that.