NN81's Forum Posts

  • I love the speed in which you can create a working APK to test on a phone, but when installed it runs very jittery, it lags, slows down etc. The app runs perfectly on remote preview, there are no optimisation issues. I am exporting/building using built in debug APK option on C3.

    This same problem was reported here some months ago https://www.scirra.com/forum/cordova-stuttering-on-android_t191976?&start=20&hilit=debug+apk The fix was to give the option to create android and ios builds separately. However, I am using just the android option but experiencing the exact same slow down/lag in the APK when running on my phone.

    Why does the Debug APK run like this, it makes my game unplayable. Is there something I can change?

    Is there a different method for building an APK that I can test on my android device (one that is quick like the built in C3 export option). The only other build program I have experience with is Intel XDK but the build function is no longer available.

    Any recommendations greatly appreciated

    you can build easily with Cordova CLI, it's not complicated when you realize how they work, and for "debug apk" versions is even more easy then "signed" apks

  • Hello everyone!

    Now I know how to do Wall Jumps, but can't find a solution how to wall jump on certain types of walls.

    For example, if I have two walls, one made out of rock, and one made out of metal. I want to be able to wall jump only on the rock wall.

    Anyone knows the solution?

    Tnx in advance.

    hi, need to know how did wall jump mechanic exactly, can you append a sample .capx?

  • you have a Mac PC with YosemiteOS but C2 run only on Windows, so let me understand, if you want to export for Mac from a Windows PC, via nw.js, i suggest to you use C3 directly from your Mac and export your nw.js game. Otherwise, always C3, from windows PC export via ".zip" file that don't affect files permissions, then copy and extract this zip into your Mac.

    from what i have understand, export from Windows PC, from C2 for Mac it's impossible.

  • Everything is absolutely fine when zoom in editor is set to 100%. Problems happens when I try to scale up or down, or when I 'publish' game in browsers.

    expirebox.com/download/7058db5bfa57700d4eec5577801e010b.html

    i think your problem is abuse "tiled backgroungd" for single sprites, here the capx correct

    https://drive.google.com/open?id=0BwNG7 ... W9RNk9wNmc

  • something like this?

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  • Hi! I just want to share with you what I'm working on, I know it's not an original game but I'm doing this for fun and it's a way for me to practice and learn.

    Video1

    Video2

    My initial idea was to make all the assets from 0 in HD, and only make the first level playable.

    I hope I can complete it.

    Thank you!

    ripped assets?

  • append a capx is better thing

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  • Sprite (enemy) got variable X, and when he died this value should go to Global Variable Y.

    Is it possible?

    Thanks!

    when enemy die -> system action set GlobalVariableY to enemy.variableX value

  • >

    > > Hey, I have a simple question.

    > > It's possible to make an bot on twitter that tweets variable of my game in construct 2?

    > >

    > > Exemple : If HumanName variable = "Chara", I want that the bot tweet "Welcome to Chara on brOKtale !" ?

    > >

    > maybe this can helpyou

    > how-do-i-get-text-objects-to-display-simple-variables_t162522

    >

    Hey, thanks for your answer.

    I know how to set the name of the player in a variable, but I want that a twitter account tweet something like " "Welcome "&HumanName "

    you mean "Twitter" the social network?

  • > marcinkowski due to your sprite/text sizes and origin points you can put in the formula 20,30 or value you need to set position

    >

    NN81

    sorry man it's now working, maybye it's working for You because you did "on start of layout" In my case it's: "Every Tick" and this values moves with pathfinder

    Can you add a .capx?

  • Hey, I have a simple question.

    It's possible to make an bot on twitter that tweets variable of my game in construct 2?

    Exemple : If HumanName variable = "Chara", I want that the bot tweet "Welcome to Chara on brOKtale !" ?

    maybe this can helpyou

  • marcinkowski due to your sprite/text sizes and origin points you can put in the formula 20,30 or value you need to set position

  • >

    > what about 2 image points under and above enemy sprite and spawn text at those points instead a complicate formula?

    >

    no f. way because they will rotate with object and spawnupside down

  • Hye, im a newbie in game developing. So, to make it short, i'm making a 2D platform game that add a little gamification value in it, so i'm trying to make that, if player have collected all the items, then they can continue next level. For example, they have to collect a,b,c, and d to proceed but they only have a,b and c, so they can't go next level. I wanted to make a pop up that shows what they have collected. I've tried looking up for tutorials, but i didn't bump into one.

    you can easily do this with variables and conditions event

  • 99Instances2Go

    brunopalermo

    Guys help!

    This formula makes the text appear under the Object and that is good. How to make the second text appear on the other side?

    what about 2 image points under and above enemy sprite and spawn text at those points instead a complicate formula?