NN81's Forum Posts

  • Yeah, it works. Just use "Key is down" condition (not "On key pressed") with Simulate Platform pressing Jump.

    i think he want "touch controls" not keyboard

  • I want to make a infinity runner, and i want to make it so if i hold the screen the player will jump higher. I tried sustain jump, but it only works when the default controls are enabled, for my game i need them off. Any ideas?

    work for me with disabling default controls.. look at this .capx, on the platform behavior settings.

    https://drive.google.com/open?id=0BwNG7 ... 0JZc2tQWFU

  • I think this is caused by the same underlying issue as this bug: when hitting a surface it can sometimes stop with a small gap, since it stops as soon as the next step (which at high speeds is a visible distance) goes in to a solid. However with a lower acceleration, it then starts accelerating in to the small gap, and then hits the solid again leaving a smaller gap, which it can then accelerate in to again... this causes the "blinking" effect as it alternates between moving and stopped.

    I've fixed the other bug for the next build so it stops within 1px of the obstacle it hit. Since this eliminates the gap and there's nothing to accelerate in to, it seems to also fix this issue as well. So it should be working in r248.

    collisions are still not perfect at 100% but at least the annoying problem is solved! well done.

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  • download plugin link

    no excuse me, I did not explain well, I never install third-party plugins, its a personal choice , so unfortunately I will not be able to try your.capx.

  • ple open the file you will understand what am saying.....

    Sorry i don't install plugin, so i can't open your .capx

  • Hello, this is my first attempt in space shooter genre.

    https://youtu.be/4S4kN9ya9jY - TRAILER

    Also, you can support the project HERE

    ehi look very good!!!!!! well done, pure arcade yeah!!

    i suggest you post some pics in this thread and maybe a little description of the game

  • Yes i have use tweenlite plugins

    and you have the problem even in a non-pluginned project?

  • I have problem with drag and drop .... here attached project file please fix the bug

    here the bug when click close butoon coin is destroy. i want to coin is appear

    http://yolkgames.com/swf/drag-and-drop.zip

    on non-pluginned project have the same issue? have you tried? maybe is this a problem with "LiteTween" plugin?

    in that case i suggest you post your issued experience here

    behavior-litetween_t70700?start=610

  • >

    > > Sorry I cant, cose I dont know how

    > >

    > To get the .Capx file just open your project on construct2 and then click file> Save as a single file.

    >

    > This will generate your capx file, save this file on any folder of your dropbox account or any other domain, right click on it, select "get public Link" and then send me the link via MP

    >

    >

    I try to attach file here

    there is nothing that does not go in your project, it's all OK.

    I noticed that compared to the first photo, you have changed something, the dotted line that defines the "window-ingame size", your photo it's original in 1920*1080, if you want to fit in 854*480 you have to set is size *480. and one more thing, avoid this pixel not integer values by right clicking on the picture and align to windows left/top or just put centered/origin coordinates into sprite properties (854/2 and 480/2)

    NB the big blank area you notice is the layout area, you can change this too clicking layout then is properties.

    i suggest you to do some beginner tutorial for familiarize with those basilar things.

  • so there is no way of doing this?

    "On Mac OS X, there are actually several files inside the app package that need to be executable. The easiest way to preserve the permissions is to copy the exported project using OS X instead of Windows. If you network a Windows and OS X machine together, log in to Windows, and copy the files to the OS X system, it isn't aware of the file permissions and can lose the execute permission, causing the resulting app to fail to run on OS X. However if you log in to OS X and copy the files from the Windows system, it preserves the permissions and should produce an app that can run."

    this is the standard procedure, if don't work open a "BUG" discussion

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  • I have created a memory game (drkoops.nl/memtest/) that uses frames from an animation to show the cards.

    Now I would like to make this available to teachers. I want to allow them to use their own animation.

    I would like to make the program such that it takes the sprites from an /animations directory.

    Then the teachers can upload their own cards (png images) to the directory /animations, and adjsut the game to use their won sprites.

    Is this possible in Construct 2?

    Kind regards

    Martijn

    hi Martijin i'm not much expert but i think it's impossible to do, when you make a project Construct create spritesheets for "texturing" all sprites, then when you execute, i supposed they are loaded into memory and displayed in "real time" on every layout that call him

  • prntscr.com/h40xel

    abusing "else".. you have programmed that when value lamp go to 1 (due to press R key) the system set it automatically to 0