How do I load a sprite with 24 animation frames from a file?

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Selection frame like in RTS games, works both on mobile and desktop devices.
  • I have created a memory game (drkoops.nl/memtest/) that uses frames from an animation to show the cards.

    Now I would like to make this available to teachers. I want to allow them to use their own animation.

    I would like to make the program such that it takes the sprites from an /animations directory.

    Then the teachers can upload their own cards (png images) to the directory /animations, and adjsut the game to use their won sprites.

    Is this possible in Construct 2?

    Kind regards

    Martijn

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  • I have created a memory game (drkoops.nl/memtest/) that uses frames from an animation to show the cards.

    Now I would like to make this available to teachers. I want to allow them to use their own animation.

    I would like to make the program such that it takes the sprites from an /animations directory.

    Then the teachers can upload their own cards (png images) to the directory /animations, and adjsut the game to use their won sprites.

    Is this possible in Construct 2?

    Kind regards

    Martijn

    hi Martijin i'm not much expert but i think it's impossible to do, when you make a project Construct create spritesheets for "texturing" all sprites, then when you execute, i supposed they are loaded into memory and displayed in "real time" on every layout that call him

  • koops

    You can try this behavior:

    You'll need to install it (put into \Construct 2\exporters\html5\behaviors folder)

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