koops's Forum Posts

  • 10 posts
  • Thnaks!

    I could figure out from an error that I needed to use release r249.

    Now it works like a charm.

    Very interesting to learn how you solved the issue without the array.

  • Thanks.

    Unfortunately Construct still doesn't open it.

    I downloaded Construct 2 r249,

    still the errormessage; Unable to open .... for unzipping

    Also tried renaming to zip, windows'reply: the compressed folder is invalid

    I hope we can solve this, am am very curious to learn about the siolution you added.

  • Error: Construct cannot unzip capx

  • Wow! Thanks dop2000!

    i am very curious to see what you did

    There is one small problem... My Construct 2 cannot unzip the capx file.

    Am I missing something ..?

  • For a sorting game, I place a number of TARGET-cards in the layout.

    ( instances of the same sprite-object, with different "CardFaceFrame" values, but with the identical Frames.

    The CardFaceFrame value indicates the CardFaceFrame-number of the object that must be placed on top of it)

    Next to these, I place an identical number of Cards, (shuffled), with the corresponding CardFaceFrames showing.

    These Cards have drag and drop behavior.

    When a Card is dragged over TARGET, I want to do three things:

    1. If no other Card ( instance of the same object) is there, the Card must snap to the TargetCard.

    2. The value of the CardFaceFrame must be written to an array: CardsPlaced, at the place of the TargetCard. (fixed that)

    3. if the array CardsPlaced is filled correctly ( 0,1,2,3 etc.) goto next level

    If there is already a Card Instance on the target, it must not be dropped.

    I cannot figure out how to check if there is already a card placed.

    Any suggestions?

    drkoops.nl/puzzle3.0.capx

  • Thanks, that's fast

    that seems like an easy solution.

    How can I "go to layout"?

    Is that what the "trigger once when true" is meant for?

  • I have created a memory that loads the sprites from the server during runtime.

    drkoops.nl/tmp/BuildUpMemory_3.0.capx

    I can start the layout of the game after the trigger: On All Animations Loaded ( I use rex's animation loader behavior)

    Now I add an array that loads Globalvariables from a json data file.

    Now I need wait for BOTH, the animation loaded and the Ajax completed trigger.

    Can anyone tell me how to do this?

    It is probably simple, but I just don't see it ....

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  • I have created a memory game (drkoops.nl/memtest/) that uses frames from an animation to show the cards.

    Now I would like to make this available to teachers. I want to allow them to use their own animation.

    I would like to make the program such that it takes the sprites from an /animations directory.

    Then the teachers can upload their own cards (png images) to the directory /animations, and adjsut the game to use their won sprites.

    Is this possible in Construct 2?

    Kind regards

    Martijn

  • Thanks for the reply.

    I appreciate it greatly

    Finally find some time to look into it.

  • I have created the memeorygame for the tutorial.

    Now I find it very hard to create an html5 thats shows the game in the correct dimensions on laptop, tablet and phone.

    Am I doing something wrong?

    a zipped source files are avaiable at: drkoops.nl/gamedidactiek/BuilUpMemory1.0.zip

    I would be very grateful to learn how to solve this problem.

  • 10 posts