NN81's Forum Posts

  • > here a little clip of my BS still under heavy working

    > https://drive.google.com/open?id=1S7DUO ... pKnmiT-shO

    >

    The music is perfect for a classic RPG! ha, you say you made the music and sounds yourself?

    Yes, but this one is a Cc0 asset, isnt mine. I need very long time to make music like this

  • here a little clip of my BS still under heavy working

    https://drive.google.com/open?id=1S7DUO ... pKnmiT-shO

  • Sure because you are moving sprite with event not with simulate right of platform behavior.your situation is egual to have platform bevior disabled

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  • If you want a wall use sprites with solid behavior not tilemap

  • thankx I use last version...

    Try applyng solid behavior at sprite1

  • Hi can anyone help me with this?

    When I press the right cursor the sprite hits the wall and moves down, I want to avoid this, I do not want the sprite to move down or in any direction, I just want it to stop.

    In addition, the sprite vibrates when hitting the tilemap object.

    Does anyone know how this can be solved ?.

    - With the right cursor pressed, avoid that the sprite does not move automatically when hitting the wall.

    - Those annoying vibrations.

    im not understand what you 're tryng to do, first of all, your platform behavior is all set to 0, so it's useless.

    you can remove it (the platform behavior) and pressing right, your sprite go to the right equally.

    without colliding with the tilemap as it is right that it is normally.

  • SnipG

    OMG, thank you so much! You saved me from the insanity!!!

    I have spent the last 4 hours installing android USB drivers on 2 laptops, configuring USB debugging, collecting logs...

    I knew the solution would be something very simple and very stupid and was right.

    I tried "On any touch start", "Is in touch" and "Is touching object", but my phone needed "On touch end"!

    Oddly, requesting fullscreen after "On any touch start" works in other browsers, in Scirra Arcade, and apparently on other phones, but not on mine.

    Phew... I can sleep now.

    Thank you again!

    NN81, big thanks to you too!

    No prob, im glad if you solve. Aniway i still not understand why on my smartphone everithing work fine..

  • Touch->On any touch start : Browser->Request Fullscreen does not work, but - On tap "object" works just fine.

    And why in my smartphone work?

  • Thanks NN81 for testing!

    But it still makes zero sense to me...

    Why full screen is not working in new projects on all my 3 phones, with different Chrome versions, android versions, different google accounts etc?

    Why does it still work fine in old projects? On the same phones!

    I think I'm going crazy...

    Really i dont have idea..

    Just a stupid thing, have you tried clear browser cache too?

  • Arcade link works for me too. But it probably runs in an iframe and there is a lot of stuff wrapped around it. So it doesn't help me...

    Have you tried this link? Does it work for you?

    http://doptrix.com/C2/fullscreen/

    If it gives you "not found" page, type the url exactly as it is here, it's case sensitive and should end with "/"

    Does it work when you preview capx from C2 over wifi on your mobile?

    oooooooook, yes now work, perfect fullscrenne on my smartphone, tested both on chrome app (ver50) and default browser. Huawey y560 android 5.1

  • dop2000

    on scirra Arcade work fine from my smartphone

    https://www.scirra.com/arcade/other-gam ... reen-22704

  • Demo:

    http://doptrix.com/C2/fullscreen/

    CAPX:

    http://doptrix.com/C2/fullscreen/fullscreen.capx

    on my smartphone demo page tell me "Not Found", from PC work fine..

  • Yes, on 3 different phones.

    My old project still works fine (goes fullscreen) on all 3.

    can you up it in scirra arcade to do a test on my smartphone?

  • Yes, it works in nw,js

    But I need it to work in my mobile browser.

    have you tried in other mobile devices?

  • For some reason I can't request full screen in my new projects.

    It still works in my old projects, but not in new.

    I create a blank project, add one event:

    Touch->On any touch start : Browser->Request Fullscreen

    And it goes full screen on PC, but doesn't work in Chrome on my android phone!

    The solution is probably really simple, but I can't find it...

    have you tried nw.js export isntead of html5?