Anyone make a classic RPG/JRPG?

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From the Asset Store
Classic Snake
$7.99 USD
The small template with the good ol' Snake core logic inside.
  • Anyone make a classic RPG/JRPG in Construct 2?

    Would love to hear how you handled a few things such as menus, battle formulas, and switching between local map and world map (hidden layers? new layout? re-tile the tilemap?) before I decide which way to go.

    Cheers!

    PS You think this text is too cheesy? lol

  • Anyone make a classic RPG/JRPG in Construct 2?

    Would love to hear how you handled a few things such as menus, battle formulas, and switching between local map and world map (hidden layers? new layout? re-tile the tilemap?) before I decide which way to go.

    Cheers!

    PS You think this text is too cheesy? lol

    i love this retro graphics and jrpg games, im actually working on pixelart assets for make one jrpg on C2 ^^, a retro project pixelated 320*180, and 8bit music/sfx done by myself with this straordinary tool http://www.beepbox.co

  • i love this retro graphics and jrpg games, im actually working on pixelart assets for make one jrpg on C2 ^^, a retro project pixelated 320*180, and 8bit music/sfx done by myself with this straordinary tool http://www.beepbox.co

    You are making the assets and music for someone else? Or are you going to be making the jrpg in C2 yourself?

  • >

    > i love this retro graphics and jrpg games, im actually working on pixelart assets for make one jrpg on C2 ^^, a retro project pixelated 320*180, and 8bit music/sfx done by myself with this straordinary tool http://www.beepbox.co

    >

    You are making the assets and music for someone else? Or are you going to be making the jrpg in C2 yourself?

    All by myself. Your prototype is wonderful

  • >

    > >

    > > i love this retro graphics and jrpg games, im actually working on pixelart assets for make one jrpg on C2 ^^, a retro project pixelated 320*180, and 8bit music/sfx done by myself with this straordinary tool http://www.beepbox.co

    > >

    >

    > You are making the assets and music for someone else? Or are you going to be making the jrpg in C2 yourself?

    >

    All by myself. Your prototype is wonderful

    Feel free to get in touch if want to exchange tips on basic setups. Easiest way is probably DM on Twitter: https://twitter.com/LouBagelCombo5

    This isn't my primary project so not moving fast on it, so you may catch up to me quickly.

    Assets are from here: https://www.patreon.com/posts/top-down-starter-15062344

  • Using layouts will allow you to utilize memory much more effectively. You will have more room for detailed sprites when zoomed in and a greater variety of high quality images in any given area. Or you could use it to have more quality character graphics and animations.

  • Using layouts will allow you to utilize memory much more effectively. You will have more room for detailed sprites when zoomed in and a greater variety of high quality images in any given area. Or you could use it to have more quality character graphics and animations.

    I think my biggest concern with using layouts is with loading time, but I guess I won't know until I try it out.

    Do you really think I will have those space concerns with this 32x32 art?

  • Rather than a concern, its more that it allows you more flexibility to include more art if you want. For example, if you're using the same tiles for battles and overworld anyway, it doesn't make make much sense to change layouts.

    If you wanted a lot of different tilesets/environments, you could do a low resolution overworld tileset that includes a lot of variety such as forest, snow, desert, water, ect. and then a more detailed tileset for each of those zones for a zoomed in map that you would load in layouts as needed.

    The other example was characters - if you wanted high resolution art or heavily animated enemies ect, it would make sense to load them as needed in a separate layout rather than have all your enemies loaded in memory all the time, limiting your memory use for other things.

    If you don't expect to run into memory issues, then you probably could stick with just leaving everything on one layout =) Just wanting to chime in as it is pretty normal for JRPGs to load into and out of battles or changing zones, which would be the equivalent of changing layouts for us. It is usually because all the art they want to use in the entire game can't be loaded into memory all at the same time.

  • Rather than a concern, its more that it allows you more flexibility to include more art if you want. For example, if you're using the same tiles for battles and overworld anyway, it doesn't make make much sense to change layouts.

    If you wanted a lot of different tilesets/environments, you could do a low resolution overworld tileset that includes a lot of variety such as forest, snow, desert, water, ect. and then a more detailed tileset for each of those zones for a zoomed in map that you would load in layouts as needed.

    The other example was characters - if you wanted high resolution art or heavily animated enemies ect, it would make sense to load them as needed in a separate layout rather than have all your enemies loaded in memory all the time, limiting your memory use for other things.

    If you don't expect to run into memory issues, then you probably could stick with just leaving everything on one layout =) Just wanting to chime in as it is pretty normal for JRPGs to load into and out of battles or changing zones, which would be the equivalent of changing layouts for us. It is usually because all the art they want to use in the entire game can't be loaded into memory all at the same time.

    Thanks Oosyrag! That makes perfect sense now. And this one is just a practice project so I might not have a lot of art here my next/real one might!

  • here a little clip of my BS still under heavy working

    https://drive.google.com/open?id=1S7DUO ... pKnmiT-shO

  • here a little clip of my BS still under heavy working

    https://drive.google.com/open?id=1S7DUO ... pKnmiT-shO

    The music is perfect for a classic RPG! ha, you say you made the music and sounds yourself?

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  • > here a little clip of my BS still under heavy working

    > https://drive.google.com/open?id=1S7DUO ... pKnmiT-shO

    >

    The music is perfect for a classic RPG! ha, you say you made the music and sounds yourself?

    Yes, but this one is a Cc0 asset, isnt mine. I need very long time to make music like this

  • Hey guys, both of those projects look good.

    If you run into problems I would be happy to help when I have the time if you send me a pm (also have a template in the store that could prove useful if you ever struggle with any elements).

    Love the cheesy text by the way.

  • Hey guys, both of those projects look good.

    If you run into problems I would be happy to help when I have the time if you send me a pm (also have a template in the store that could prove useful if you ever struggle with any elements).

    Love the cheesy text by the way.

    Thanks! You've worked on an RPG using Construct before?

    I'd be happy to send PM but also could discuss some stuff in the thread for others benefit.

  • No worries, yeah I have worked on multiple (one big one in production also). You can see what is in the store by clicking on the image button under my name (when the store comes back up that is ).

    Happy to add to the discussion when I have time but I will likely miss the conversation unless I am tagged. I am a firm believer of doing things yourself if you can - just thought that some people might appreciate a head start though so I plugged my template.

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