NN81's Forum Posts

  • you are wrong something.. Gamepad0 is the first gamepad connected, Gamepad1 the second ecc.

    NOT Gamepad1 the first, Gamepad2 the second.

    see this

    "Multiple gamepad devices can be connected to a single computer. To differentiate between them, most actions, conditions and expressions in the Gamepad object also take a Gamepad parameter. This is a zero-based index of the controller. For example, 0 identifies the first controller, 1 identifies the second, and so on..."

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  • >

    > i love this retro graphics and jrpg games, im actually working on pixelart assets for make one jrpg on C2 ^^, a retro project pixelated 320*180, and 8bit music/sfx done by myself with this straordinary tool http://www.beepbox.co

    >

    You are making the assets and music for someone else? Or are you going to be making the jrpg in C2 yourself?

    All by myself. Your prototype is wonderful

  • Hi guys. I have a very fast object colliding on tìa box...but it will NOT stop exactly on collision...I tried many ways..alsys unprecise

    here is the file ( on facbook) : https://lookaside.fbsbx.com/file/not%20 ... P9ZxXr_4aE

    how can I solve that with the 8way behavior ? ..I guess...maybe bcause the object is very fast...but I need it like that

    thanks

    hi,

    are you using R248 that does some fixes on 8dir behavior collision?

    can you apply solid behaviour at Sprite1?

  • Anyone make a classic RPG/JRPG in Construct 2?

    Would love to hear how you handled a few things such as menus, battle formulas, and switching between local map and world map (hidden layers? new layout? re-tile the tilemap?) before I decide which way to go.

    Cheers!

    PS You think this text is too cheesy? lol

    i love this retro graphics and jrpg games, im actually working on pixelart assets for make one jrpg on C2 ^^, a retro project pixelated 320*180, and 8bit music/sfx done by myself with this straordinary tool http://www.beepbox.co

  • But can this be done on vmware?

    I don't know

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  • Hey NN81, thanks for your help.

    But the goal is not to put all the text in color, but just the name of the player.

    ah ok, sorry i have problems and understanding well english

    well, i think it's impossible. maybe with some plugin? have you searched around in the forum add on section?

  • Is it possible to put a variable in color in a text?

    For example, if I set a text to " " Hello "& playername"! " ", I would like the playername variable to have a particular color.

    (I know that I write a lot of topics, but I can only learn by doing the problem and not by reading guides )

    maybe something like this?

    NN81

    Oh, this topic is not supposed to exist, my problem has been solved ...

    How can I delete it?

    I'm glad you solved it without any help, but you can not delete it, and anyway it's always better to let it help someone else.

    please edit the title anyway, otherwise it's all worthless

    I am creating an RPG game in which the character can move in a 2D space. To do so, I put an "8-direction", would you have a better solution? With this behavior, the player undergoes unwanted acceleration and deceleration. Something simple if possible.

    first of all, i suggest you edit your first comment and the subject "How do i.... " adding a little more infos.

    For 2,5D visual games, 8dir is the best, for your experienced issue put the acelerate and decelerate parameters to high values like 9999 to move Player directly at is Max speed, without aceleration.

    I suggest you too to install last beta release that fixed many important bugs with the 8dir behaviour.

    https://www.scirra.com/construct2/relea ... wC2Release

  • I'm trying to make a top-down space shooter and I need to make a capital ship with multiple rotating guns. In theory, I will have an invisible sprite with markers to which all the other sprites will be pinned. I also want the player to be able to customize what type of gun is located at each point. I know how to accomplish this, but I need to know if there are any tutorials on a simpler and more efficiient way. (I only have the free version of Construct 2.)

    maybe this?

    https://www.scirra.com/store/royalty-fr ... attle-1954

  • >

    > > In picture puzzle game, how to make a check that game is completed

    > >

    > you can make a global variable "level_complete" set value 0, when the puzzle is solved set value to 1.

    > an event that when the value is 1 go to next layout..

    >

    can i show u my piece of code.... actuallyy iam checking first by console, but it is not showing a correct message of check......

    Much depends on what you want to do and how you want to do it.

    But, honestly speaking, these are so basic things that I suggest you to follow some beginner tutorials to familiarize yourself with those basic concepts.

    There is not much to show code, you just have to do that to a certain condition (only you can know and decide) the corresponding action will go to the next level layout.

  • I got it to work. Thanks

    solved? so I can delete .capx from my googleDrive space?

  • Simulate Jump needs to be called every tick.

    Why? On my .capx work without

  • In picture puzzle game, how to make a check that game is completed

    EDIT you can make a condition that when the puzzle is solved then go to next level layout..