Tnx, but I don't think some people here understood the question.
What interests me is how to make two different solid wall types, so that one can be jumped off, and one cannot?
I would like to know how to make two solid walls seperated, so that only one can be used for wall jumping, and other one is just blocking the path.
That's why there is no need for capx or something else..
I just made two walls, and when player collides with one, he gets mirrored and his X/Y vectors are set to 0, making him slide down. And when pressing jump, his vectors are set back, and he jumps off, it's that simple.
Now that's for one wall, but I don't want that on another one. I want another wall to just block the path, or something else, and that it cannot be used for wall jump, but it's still a solid object that player is able to walk on to.
So if anyone knows the way to do it...
I'll try with instance variables for now.. Tnx.