JMTook's Forum Posts

  • Yeah.

    I actualy removed all events I did from following tutorials ( even tho it worked, only I had this problem with it ), and just added that system save on colision with checkpoint, and load that save on loader layout complete.

    Tnx. :)

  • Did it, tnx.

    But here's something interesting that happens.

    When I colide with checkpoint, it saves and when I exit the game and return to it, I continue from the last checkpoint I collided with.

    But, if I start the game from my last checkpoint and don't move at all, exit the game and start it again, it returns me on the begining of the game because in the last play, I didn't collided with the checkpoint.

    So, maybe it's possible to make it save on start or something?

  • Hey tnx for the fast reply.

    Yes I have checkpoints, but can't figure out how to make the system save the position on the last checkpoint when I exit the game.

    Every time it starts from the begining.

    So I guess it's something with Local Storage?

  • Hello everyone, good evening!

    I have a 'small' problem that can't figure out and I can't find a solution anywhere.

    If there is some good tutorial or explanation somewhere, please let me know.

    Anyway, I would like when exiting the game and turning off my PC, and when I get back to it, to continue playing where I left it.

    I was following some tutorials on LocalStorage but everyone is showing how to save highscores, and can't make this work with these steps.

    Is there a way to make it so that, when exiting, you don't need to choose the save button, but it saves on exit, and you just continue from that point when you come back?

    Tnx in advance.

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  • Hello everyone. This is my game, Day In Dementia, I made last year in C2. It was nominated for Creativity award on TIGA games industry awards, in the finals alongside Hellblade: Senua's Sacrifice.

    - youtu.be/JrplgfcngtY

  • Hello everyone.

    Does Contruct 2 even have Occlusion Culling or Frustrum?

    If not, how do you even make objects dissapear after not in the view to save the memory?

    Tnx.

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  • Hello everyone. So I made touchscreen jump and double jump by taping an object on the screen.

    The problem is, when player falls on the ground, and you tap to jump, it has a small delay, and won't jump instantly.

    Is there a way to make it more fluid, so the player can jump instantly when it hits the ground, while tapping on the screen?

    Tnx!

  • So there is no such things as LOD's in Construct? In order to save memory, they appear in the scene only when they are on the certain distance from the player. For example, they spawn only when on screen, and they are not in layout when off screen? I work as a level designer for 3D games and this is normal thing to do, but can't find a way to do it here.

  • Hello everyone! I got stucked.. So to pick up object, I set it to get pinned to the player.

    So when I change direction in platformer, the object stays behind the players back, on the same position.

    I tried to add mirror that object if the player is mirrored, but doesn't seem to work..

    I looked on the forum and all I found was to mirror the pinned object when player is mirrored, but it's not working for me..

  • Yes, that's the problem. I can't figure out how to make them appear on screen again. I tried with spawn another object, but didn't work..

  • Hello. No, no, I mean, that they get destroyed, so they are not in the layout, and they spawn just before they get on screen. Is it possible?

  • Hello everyone. So I'm doing some performance fixes, and would like to make objects dissapear when not in the view, but appear when on screen. I cannot find any solutions, so if anyone could help? Tnx!