NN81's Forum Posts

  • Thanks for the link! However, I ran that capx three times and every time I managed to get the player sprite stuck in a wall almost immediately. It seems that it doesn't work very well? <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    sorry wrong capx... <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed">

    this

    https://drive.google.com/open?id=0BwNG7 ... 1dIcVRQNFE

  • maybe add an instance variable of the objects =0, and every tick with also condition IF the instance variable =0, on the action after set the angle the instance variable go to 1

  • Hi guys, I'm having a collision problem! My player sprite is moved with 8-Direction controls and I'd like my game to have a lot of diagonal walls (Solid behaviour). I'd like it if the player could 'slide along' the wall if you move up or down whilst pressing into it; it works fine to slide downwards along the wall, but if you attempt to slide UP the wall and press into it, the player collision object just stops dead. I realise this is a hard concept to describe, so I made a (very crap) illustration to help:

    And I have noooo idea how to get the upward diagonal motion I need. Does anybody have any ideas?? <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    try this awesome capx for 8dir wall slide maded by R0J0hound

    https://drive.google.com/open?id=0BwNG7 ... WVMRXliNjg

  • can post a .capx add-on free?

  • >

    > > You are using Construct 3, right?

    > >

    > > I have this problem in Construct 2. As far as I can tell there isn't a "Videos"-folder in Construct 2. Also the problem was not getting the video to play, I can get it to play but not when it's built with Cordova on a device with iOS 11, it's that specific.

    > >

    > ops, you're right, sorry, i have the r244 of C2 so for open your capx i have used C3 and.. this made me confused

    > anyway, when you export project in html5 (before building apk from www content) try to move your video into "Media" folder (if u don't have this add a audio file to make it when export). for me this warkaround sometimes worked.

    >

    >

    Ok, so I've tried moving the video to the media folder and built it again, but it didn't work I'm afraid.

    I'm not trying to get it to work on Android though, this is an iOS specific problem for me. And It's even more specific because I CAN get the video to play on iOS 10, but not on iOS 11 when it's exported with Cordova (Phone Gap Build)!

    I think it's probably the same as described in this thread https://github.com/Scirra/Construct-3-bugs/issues/895

    And although that relates to Construct 3, my guess is that it's the same in Construct 2.

    i think the bug is on iOS and not on Construct2/3 export features.

  • Here are a few options:

    - use a different build service, like PhoneGap Build

    - use C3's build service to build your C2 exports - this guide also has instructions on signing a release APK

    - build locally with Cordova CLI

    the C3 building apk files work for iOS too or only android?

  • NN81 They are two weapons, one for each arm, with separate animations.

    So the player should be able to shoot with the weapon in his right hand whether or not he is also shooting with his left hand, and vice versa.

    post some photos or a sample .capx, otherwise it's not easy to figure out what you want to do, because what you say can be done in so many ways depends on exactly how you want it and the assets you want to use

  • You are using Construct 3, right?

    I have this problem in Construct 2. As far as I can tell there isn't a "Videos"-folder in Construct 2. Also the problem was not getting the video to play, I can get it to play but not when it's built with Cordova on a device with iOS 11, it's that specific.

    ops, you're right, sorry, i have the r244 of C2 so for open your capx i have used C3 and.. this made me confused

    anyway, when you export project in html5 (before building apk from www content) try to move your video into "Media" folder (if u don't have this add a audio file to make it when export). for me this warkaround sometimes worked.

  • i have done an androind apk signed app with cordova cli. i think is best way. and more simple then android studio or other frameworks.

    once you signed remember your password signature.. or u can never update your app next time..

  • intel xdk? isn't deprecated? i suggest you to try export and build your project apk with Costruct3, or via cordova CLI directly..

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  • Hello... Im working in a platform, local, pvp game with 2 xbox 360 gamepads. I can set my gamepads but when the game starts, automatically the player1 is configured with the first gamepad in which I press a button. It does not matter if it is the gamepad0 or 1.

    Excuse my english

    I think the number is detected by which controller is detected first, this implies that sometimes you need to press a key, and then the first one that presses the key becomes Gamepad0, the next Gamepad1, and so on

  • I've imported multiple sounds into the sounds folder and when I try to add an audio event there are none of the sounds in the dropdown, instead it says < none - import some audio files first > am I missing a step here? Thanks.

    have you imported in "Sounds" / "Music" folders or in "Files" folder?

  • I have a sprite that is huge at first time. so I set his ratio scale to minimise his height. But When I do this, my sprite had alliasing. I tried by reducing it before put the sprite in construct but it appears the same problem. Can someone explain me how we have to fix allising of or spriters? what's the advice for a weight of a png picture before putting it on construct?

    Depending on what style you want to play, you can change some settings in the project properties, try the same sprite with a new project, choosing "new retro style project" which defaults to these settings and test your sprite.

    Alternatively, you can work with an external program before importing them, but you need to use a resize to scale to add / remove pixels without blending them. are specific options for the most popular programs like photoshop, paint shop pro, gimp ..

  • Problem 1: When playtesting on PC my progress bar colors all change accordingly (ex. red for health). When exporting or play testing on my phone's browser the color remains the standard blue. Is this something that can be fixed or do I have to make custom progress bars to get the color I want?

    Problem 2: Again, when playtesting on my pc browser button sizes all look correct, then when exporting the buttons look cut in half or skewed in size.

    Any help or suggestions would be great! Thank you.

    the request is too general. you can at least know how you did the whole thing, maybe with a .capx sample file, and then where did you export it and how ..

  • have you tryed to change "object name" of the image?