NN81's Forum Posts

  • What software you used to convert the files?

    convert your video in .ogv from here

    https://video.online-convert.com/convert-to-ogv

    then import it into Files project, then edit with appropriate name the video plugin tab

  • or you would need move the bulllets relative the the player (on top of the bullet's movement), so they stay in the same relative position, as the player moves around.

    sorry but I also have some problems with understanding English, could you explain this step better?

  • no, it can not be just an impression, this also happens in my game, note how the length of the flamethrow jet changes ..

  • What do you mean by "inverted"?

    It works for me - bullets are fired at the same distance no matter how player moves.

    Are you sure you copied everything correctly? Note that bullets are spawned in the "Else" event.

    yes i do and now problem is inverted, moving forward bullet slow, moving back bullet speed up

  • > you can do this:

    >

    >

    uhmmm no.. now the problem is inverted.. i need another approach to do constant bullet spam..

  • you can do this:

    uhmmm no.. now the problem is iverted.. i need a constant bullet spam..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • But how can i force it to make bullets spawn always at the same distance independent from playerbox moves??

  • please help me solve this, why when i move forward bullets go closest and when i move back they increase distance? what wrong in my events?

    here the little video demo

    https://drive.google.com/open?id=0BwNG7 ... WFWdDZqYmc

    here the capx

    https://drive.google.com/open?id=0BwNG7 ... C13dkh2dUE

  • You need to understand the difference.

    Initial Frame setting is not for defining starting frame of an animation.

    It's used to select which frame will sprite be displaying after it's created.

    Starting frame of any animation is frame #0. If you need to start animation from another frame, you can do it with events.

    yes thank you

  • there was a general rethink on the animations assets that people had given me, a shorter route would make me comfortable ^^

    i have to move them all manually.. Construct3 does?????????

  • > "why this in object properties choose frame only for the "default" animation and no for others object animations? no way doing this whit action event?

    >

    Did you try it? It applies to all animations.

    no i did'n t

  • "Initial frame

    Set the initially displaying animation frame from the object's initial animation. This is a zero-based index, so the first frame is 0. This can be useful for storing different tiles or scenery in different animation frames of a single Sprite object type."

    why this in object properties choose frame only for the "default" animation and no for others object animations? no way doing this whit action event?

  • any update about this? i'm still waiting for a non-bugged 8dir behavior..

  • One tip from me is to wait with the Mac and Linux versions a while until you have tested that they work 100% first. Because if you release the game and those versions break on many users systems then you'll get tons of bad reviews. And a lot of bad reviews for a newly released game = no sales and a dead game.

    I have even removed my linux version of my game on Steam because the market is tiny and all it did was generate a lot of frustrating bug reports

    understood thank you

  • Yes, you'll need a macbook or a desktop mac. You can export on Windows/Linux, but the resulting OSX port in the folder is not guaranteed to work.

    ok, grazie mille