NN81's Forum Posts

  • uhm.. Ok.

    so, i need a Mac to export my game with Construct3 right? because uploading on Steam SDK with C2 exported OSx version from windows is "corrupted"?

  • hi guys,

    you have experience in publishing on STEAM platform, the linux and Mac versions of a game exported into NW.js?

    first question is: why i need to add ".x64" if in reality the .nw file does not have extension?

    last question is: i need a Mac for upload the OSx version of my game?

  • they talk about us ^^

  • Looks like CRAP. Hehe, hope it is going well.

    thank you, I hope so too

  • NN81 How to add extra cordova plugins ? I change config.xml, but it did'n work with C3 Colud Compiler

    export you project and build your apk from Cordova CLI. better choice for customize than C3 apk builder.

  • This resets ALL persist objects to their initial states, is that something you want?

    triggered by "on end of layout" is like disable persist, right?? because persist still is enabled and save data but data that persist save is resetted before to initial values right??

    EDIT sorry, I did not understand the word uppercase.. ALL.. damn...

  • coming soon, on Steam platform!!

  • invert "on screen"... but then does it work or not ?? why can it be enabled if it does not work? Is there a reason?

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  • You can't. You can probably achieve what you are trying to do through normal events though.

    understood, thank you very much..

    EDIT:

    what is this?????????

  • hi guys, is it possible to enable/disable persist behavior from a event/action or maybe some expression??

  • It seems to me that here you are trying to hijack the problem like section "how do i", but this is not a topic to discuss how to do , this is a topic to report a bug on a 8dir behavior (which you like to admit it or not, but, in facts, a bug is).

    So I look forward to seeing the developers and I trust that measures will be taken as soon as possible. Because, as has already been observed, the thing is serious and concerns as much as C2 as C3.

    please stop smoking in the eyes and let us reason that the behavior is bugged and it needs to be revised.

    Anyway, every comment will still serve to give more visibility to the problem, so "fatevobis"

  • ...but this one is a bug.

    We have a "how do I" section, as well as other parts of the forum.

    They're also useful for non programmers to find out if something is a bug.

    This one is just for bugs.

    "A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways."

    so? isn't a bug?? THIS IS A BUG. It is inconceivable that such an important and basic behavior like the 8dir is affected by such incompatibility that it is impossible to assign animations to a sprite without becoming crazy at contact with a wall.

    I do not have to go to ask how to do something that the program I paid should do automatically.

    I've spent 70 € to have a simple program for people as simple as me, not coder or expert user, and i pretend that at least in the basics default plugins, it works with no rough issues like this that make the behavior USELESS!

    And I am very surprised that no one has ever complained about the way it should be.

    sorry my english.

    I think it's the same with the platform behavior.

    false. platform behavior ins't affected of this bug. they work perfectrly.

  • The mechanic you are expecting is not built into the plug, you have to create that logic in events such as is overlapping, else

    Most official behaviors are designed like this so that you can customise your games to your liking without having to create events to override undesired mechanics.

    I'm not a programmer, and I do not have the skills or the knowledge to do what you say (as long as it's really feasible);

    I bought Construct 2 just because it advertised that it allowed to use simply/no programming required behavior like the 8dir, so I expect it to work as it should. Not with ROUGH ISSUES like this "mad animation collision".

    So your speech does not make much sense. if I was a programmer I would not have bought a tool like "Construct 2" you think?

    anyway.. If you go to program a capx to solve this, done as you say, I would gladly accept it.

  • I have tried this.

    I have put "Acceleration" to 10000 and then the problem is solved.

    I think what happens here is that the sprite bounces a little against the wall and that's why it changes animation, the bounce causes those changes of animation.

    False, I tried it and it does not work, the animation change is only much faster but if you use sprites instead of a color change you notice anyway.

    Also increasing acceleration at those levels makes the collision with the wall not always perfect, sorry but your "solution" is useless from every point of view.