newt's Forum Posts

  • One of the things you have to take into consideration is that they would have to make a method to add money to your account.

    That doesn't really make a lot of sense.

  • Check the distance between the sprite you created, and the center.

    Your formula is different than the one you used to make the loop.

    I mean there is no set definition of "oval", so it doesn't matter how you set it up, so long as you always use the same rules.

  • So basically:

    distance(centerX,centerY,centerX+cos(angle)*a,centerY+sin(angle)*b)

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  • No way to tell without an example.

    Only thing to add is that it does take a tick to grab from the gpu.

  • Hey, I've recently run into an issue where whenever I try to have Paster or a sprite load an image by imageUrl, It will load for a split-second and then disappear. I have no idea what is causing this or how to fix it, it seems to have something to do with the imageUrls themselves.

    I'm getting all my imageUrls from Paster.imageUrl, so none of them should be messed up? Can someone help me with this?

    Does the object have more than one frame, and is its speed zero?

  • Cool, wasn't aware that was possible.

  • The only way would be to save the images as a bas64 string into the users local storage.

    This is a terrible idea as the strings are much less compact than the original images, and would waste the users memory.

    Images should be used unless there is a requirement there should only be one file.

  • If you are asking if people would like a template to make a third party editor with just the aspects you mentioned, then my answer would be no.

    A third party editor would have features we don't have access to, not just your version of features we already have. Those that you mentioned that we don't have, we don't need.

  • The scale you showed is fine for a z, but yeah it doesn't really matter.

    A lot of games don't use any scale at all. I think it would only matter if you plan on doing any zooming.

  • Doubtful UI issues are going to get fixed in C2. They are one of the reasons why there is a C3.

    A proper bug report needs to be made though.

  • Yeah, but is there a similarly easy way to extract Base64 from image, without plugins?

    That's a different plug, with its own post.

    Podes plugs came before Ashley snuck that in, and well before we had the browser object that would allow you to do that in js.

    A less arcane method would be to paste the image into the Paster plug and then get its image.url as a string, which coincidentally is base64.

    You would need to time the grabs correctly as well.

  • Thats been happening for a while actually.

  • Pode's addons can be downloaded from his repository:

    https://github.com/Pseudopode/construct2_plugins_behaviors

    The post above his tells you how to use base64 without the plug.