Just use a family.
When using containers:
When you create one part of the container you automatically create all the other parts.
When you destroy one part of the container you automatically destroy all the other parts.
When you pick one part of the container you automatically pick all the other parts.
Edit:
If you are using only one frame then you can just use instancing.
You just have to use instance variables, and other things like IID.
You can also work this way using animations, although it gets more complicated if you have multiple animations for each character.