newt's Forum Posts

  • A simple method would be to use a variable bool to set a "shake" state.

    In the state you just set the scrollx to scrollx + random(-10,10).

    In the initialisation you would store the original scrollx, and set the bool.

    You could then add a system wait in that event and reset the bool, then the scroll to its origin.

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  • Looks interesting. Should be fun to use with pathfinding.

    Thanks!

  • If there's no y component you can just add a drag and drop sprite and use its x.

    That will work as a "weight" of a sort.

  • Maybe distance() between the offset point and the average of the two end points.

    That won't work to get negative values however. I think the image is based on a cartesian graph with the zero points in the middle rather than top left.

  • Just replace background with:

    background-image: url("block.png");

    You would need to place a black no border png in the folder.

  • Sorry, looks like the code I posted is for selector ids div, panels etc.

    Just a though, have you tried a png?

  • You have to have pathfinding add them as obstacles, and resample the map for good measure.

  • Thanks for all the work on the plugs guys!

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  • Eren

    They went open source. You can roll your own using your own server.

  • Oddly enough you would have a better chance doing what you described in C2.

    You would deform quads using the Paster object, and grabbing textures.

    In C3 you can draw polygons using the Drawing Canvas, and apply a non deformed texture via blend modes.

    Al alternate method would be to just paste circles in a spline, and apply a texture with a similar method.

    What you are most likely describing is a feature request for Sprite deformations like we had in Construct Classic.

  • Would be nice if Array had sort ascending / descending.

    Than again families that can use all world types might be more welcome.

  • Safari's pretty buggy. Random google suggests:

    	
     _::-webkit-full-page-media, _:future, :root .panel {
     background-color:#000
     }
    	
    
  • You might check to see that you're running webgl on C2.

  • | Global number mycount‎ = 0

    + System: On start of layout

    -> Dictionary: Add key "a" with value "a"

    -> Dictionary: Add key "b" with value "b"

    -> Dictionary: Add key "c" with value "c"

    ----+ Dictionary: For each key

    -----> Array: Set value at mycount to Dictionary.CurrentValue

    -----> System: Add 1 to mycount