newt's Forum Posts

  • Ok thanks for letting me know.

    I did find one issue. Its seems the rogue dungeon finished trigger isn't firing.

  • You could try splitting the image into rgb channels and placing them like a mask using blend modes.

    Additive I would guess.

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  • While you can use tilemaps as world objects the usual method is as a single map covering the layout.

    A regular use of behaviors would be the Solid behavior that other behaviors interact with.

    Other behaviors such as Fade, or Platform would make little sense, but can be added nonetheless.

  • Any idea when you might continue the work on this?

    Just trying to figure out what can be done before making commitments.

  • Wine. ha

    No but really you better just have one programmer.

  • Understood.

    Again thanks. Your light is always appreciated.

  • Well if things go bad they can always use the servers to allow game devs to develop games via streaming.

  • It is a cool plug, a reel time saver.

    I literally did a slots demo with it.

    So thanks again for that.

    But yeah I bet it would be a hard conversion because of the canvas element.

    Although I'm pretty sure you could match the effect using blend modes.

    And it would be pretty complicated to get set up.

  • lerp(scrolly,player.y,yourspeed*dt)

    yourspeed is the speed you want it to scroll times dt

    The no lerp version is set scrolly to player.y

  • Scrollto is a behavior. You should know if you added it.

    If it doesn't scroll to the camera's x axis, then don't worry about it.

    Otherwise look under the system object to get to the action to scroll y.

  • Get rid of any Scrollto behaviors.

    System set scrolly to lerp(scrolly,player.y,yourspeed*dt)

  • Obviously it would be a huge waste of time for an official version for many different reasons with the biggest being that it would subvert the design scheme of giving as much control to the user as possible.

    You can do all that using third party plugs if you wanted to.

    Just learn how to code, diy.

    Might look up how periods work while you're at it.

  • Well streaming vs downloading is now a consideration for C3 made games now since streaming would tend to take away our advantage, but that's not the real issue. Obviously the servers, and boxes would have the all the power needed to emulate html5 games. The real issue is that they are only going to be interested in the games that bring in the most plays first.

  • Any chance to get this ported to the C3 runtime?

  • My experience is uninstall, reinstall.