Can anyone tell me how to add a tiled background shape that isn't a rectangle? Not the image that is being tiled, but the tiled background container itself. I'm looking to create a winding river in top-down view that is all a big b-spline. I need to tile the water, shore, grass, and forest. Am I going to have to figure out some z-order trickery to hide the edges of tiled backgrounds underneath curved static sprites?
Or instead of a tiled background, can I somehow draw boundaries on a map and then fill within those boundaries with a tile?
I am always eager to read and learn so if someone can point me to a doc and tell me what to go read about, that would be ideal. I've been searching forums, searching docs, searching google, and haven't found an answer to this one.