Hi there,
Can I ask for some honest advise about Construct 3? I see a lot of people using Unity so it makes me wonder if Construct 3 is right for building a sprite-based massive isometric world.
I want to lay out a game world that takes 9 real-world hours to walk across from top to bottom. The story of the in-game world has a significant relationship to walking and being on foot. It talks about walking up ( in to mountains ) and walking down as a means for primitive navigation. So to make a map that follows the story, the player needs to walk, a lot.
This means that the map layout needs to be sized so that walking for one day-cycle in game takes an hour in real life. Imagine pressing the up-arrow on your keyboard for 9 real hours to walk the full extend of the map.
Is that reasonable to do in Construct 3? I've read posts here about only loading things within view of the player. In general it seems possible. But when I hire someone to make this, will they have to make so many layouts in Construct that it will just be impossible to work with? Is the Construct editor not the right platform for laying out very large maps?
Or does anyone have an example of a construct-based game of a size like this? Is this a reasonable use for this game engine?