Hello there,
does anybody have experience with that?
The problem: how to calculate precise bubble position on the hex-grid?
What I already tired:
1) Bullet behavior: on collision with bubble, position at y-1 of the collided bubble. This works but not always and not precise.
2) Trying to calculate the position of the ball before shooting, by drawing a ray, which reflects from vertical walls and than collides with bubbles on the grid. Basically the same problem here, because it is collision dependent.
Any ideas how to solve it without using collision detection?