He's asking for a polygon type object that has a tiled texture option,
One that allows polygons(of convex design) to act as a collision object.
Tilemap does not fill those features completely.
However a collision polygon shares the same restrictions as the Sprite collision polygon(number of points).
This, but with the texture thing(which is solved using blending modes, although way too hacky).
construct3.ideas.aha.io/ideas/C3-I-640