Hello, why can not you check if an object has the platform behavior enabled / disabled?
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You could add an instance variable to the object (or family) and keep track of that yourself.
I get it.
Then the question would be: why do some behaviors allow us to check their status and others as the platform behavior does not?
Same reason we have platform games, but not, blinking, fading, rotating, etc. games.
But this is C2, so you're beating a dead horse.