You should be able to get a similar dispersion pattern with Particles pasted into Drawing Canvas.
You would set the particle life real high, one shot, paste it into the canvas, and then destroy the Particles object.
Post a cap I guess.
Line of sight maybe?
Nope. Stop asking. Thanks.
Yes, when design, and hardware specifics are met.
A map can even be infinite.
Develop games in your browser. Powerful, performant & highly capable.
The limits are set by game design, and target hardware. Figure those out first.
Otherwise, there are no real limits... when design, and hardware are taken into consideration.
I'm kind of curious as to what the Ios, and Android exports will add over the regular methods.
I mean obviously it's always better to have more options, especially since Cocoon is going away, but then again this wouldn't a simple process either.
Define:
> with 1-3 additional objects attached and some instance variables and calculations.
Windows 10? Windows button, then Print screen button.
Then take a look in the Pictures folder.
Ta da.
Perhaps the next push should be for how in-editor editors are to work, and how it works with the plug api.
macube ported Rex's spline behavior:
construct.net/en/make-games/addons/198/spline-movement-c3-runtime
It's quite nice, but missing a few features.
While it would be nice to have an editor for such things, I feel I don't really need it as most paths are made during runtime.
Now an editor for a polygon object, I can get behind that.
Well you make an ad for the game. I believe Google even gives out credits to get people started.
The hard part is making something clickable, and meets the ad requirements.
Depends on the game, and the game ad.
I think we're stuck with polygons for collisions for the foreseeable future, but that does bring up an alternative option, a polygon object.
Something similar to the one Yann made:
construct.net/en/forum/extending-construct-2/addons-29/plugin-polygon-update-2013-04-55480
I don't understand the motivation behind this request. I can't think of a single game engine that renders svg in their runtime
Flash
The main points are size, file inlining, scalability, and interpolation.