NetOne's Forum Posts

  • From a technical standpoint, using pixel art takes way less space and may load easier and faster. ......

    in many cases it will be opposite.

    For the same character - a rig, mesh and texture and maps for a 3D character can take up quite minimal space compared

    • to the same same animated 2D version, especially if using a say 100 reasonably high res frames.

    but back to subject

    if you want dynamic and exciting animation then pixel art and skilled animators still rule.

    3D models mostly always look stale and rigid, it is so much harder to make them come to life than 2D animation, and the people with the skills needed to achieve this are still few and tools involved are just maturing in this respect.

    However one notable exception is Blizzards Overwatch. It has really turned the tables in this respect.

    They have really pushed the boat out in terms of applying 2D animation processes (such as stretching/squashing/tweening/easing/exaggeration/anticipation etc) into the 3D realm, in game, and the results are astounding.

  • set position > to other object ?

  • use trigger once or put it in a trigger.

    also if it is a long sample you might want to stop the sound before playing it again to stop overlapping and phase effects.

  • dop2000

    Just saw this and found interesting because I have similar events in my game

    but I have never assumed that only the associated container sprites are picked (so I filter with a uid check as well, or similar)

    Is it normally expected that associated container sprites are automatically selected?

  • Artpunk

    very cool man,

    I want to do the same but im having enough trouble doing a basic menu that I never want to see menu events again.

    just make sure that If I select Japanese by accident I can find my way back to English.

    ...dont want to end up like Tom Cruise at the start of Edge of Tomorrow.

    edit

    gawd dam, i need to come to this thread more often. This is like the awesome projects section of the forum....gives me a warm tingly feeling looking through them all.

  • sweet man

    that must be real tricky to pull off.

    there was some slight graphic artifacts at some points (like flashes of lines through the boxes)

    while I was messing I was thinking... what about an auto jump if you are at a certain speed that would be cool.

  • On function “create ball”: .........

    Using your example and slightly changing it

    you have a ball sprite with 3 animation frames of different colors of the ball (say 0, 1, 2 = red, blue, green)

    and your function event is

    On function" create ball"

    • Create Sprite Ball
    • set size to function parameter 0
    • set animation frame to function parameter 1

    then the calls in your game events could be

    call "create ball" (10, 2)

    will give you a small green ball

    call "create ball " (100, 0)

    will give you a medium size red ball

    for "" 0 to 1

    • call "create ball" (1000, 1)

    will give you two giant blue balls

    So you spent the last year of your life reading every post on this forum, double checking all the replies from the devs (ensuring you understand context) to enable you to make this well informed third post criticizing the developers?

    Very very Impressive.

    Still, IMO your time would have been better spent making an actual game, but I do admire your commitment.

  • Basically they are saying that your game is not crap enough for their sites

    because it doesn't look like dayglow clickbait shovelware.

    take it as a sign of quality.

    (edit)

    actually after briefly reviewing these sites they have certainly changed a lot from a few years ago.

    There are a lot of big budget high quality freemium titles being pushed on there now most of them designed around micro-transactions. A lot of them even have 3D CGI intros.

    That is going to be a really tough market for indi developers.

    The day-glow icon and click bait byline still apply though. Giving people a reason to load / install your game is the biggest battle as always.

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  • I reported this issue and they fixed it. Don't be lazy report the bugs

    I see ur smiley but just FYI I've reported plenty of bugs. But it is a question of priorities. I have a couple of hours on weekend to work on my game. Those hours could easily be eaten up by writing bug reports. So the question is do I spend the time to make test files and write bug reports or do I work on my game. Generally if it blocking my progress I will report it otherwise I have to crack on with my game , working around whatever issue and pray that someone else reports it.

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  • I thought they addressed this in an earlier release. It may be related to the fact that on Chrome for me alpha 1 looks like alpha 32 or so, so it's impossible to get smooth lighting effects and it VGAs up all the colors.

    Maybe raise as a bug.

    There is definitely a lot of strangeness and instability going on in the sprite editor to the point where Im pretty much avoiding using it for now.

    I really hope scirra make enough to get a full time tester in at some stage to really test things especially like the editor.

    I must have come across 100 little issues with the editor but I just dont have the time or energy to raise them all in bug reporting

    edit. looks like there is a fair fiew updates to the sprite editor inthe new beta

    https://www.construct.net/gb/make-games/releases/beta/r91

  • This is how i've always saved my work. Never had any issues now c3 won't save.

    Project > save as > download a copy. It reaches 100% then the box just disappears and thats it, no new file.

    What can the problem be? Tried restarting computer and chrome, still the same.

    Thanks.

    just an idea. Since the new chrome update (i think or is it construct?) , after the download completes to 100% there is now another pop up box asking you where you want to save. (even though I do not have that option checked in chrome advanced settings)

    If you dont confirm the save it scraps the downloaded file. maybe you are missing or blocking the save as dialog somehow.

    I hope I can change it back to the old way downloading the copy with auto number suffix as it was much safer.

  • UberdroidGames

    Are they not just different resolutions?

    The one on the right is very low res by the looks of it.

    edit - ahh something about alpha edges in the beta update

    https://www.construct.net/gb/make-games/releases/beta/r91

  • Nice,