Cheers Mikal , sadly I haven't worked on it for weeks now. Im just trying to get back into it the last few days but the C3 editor keeps crashing on me which is driving me nuts.
Yea I originally imagined a very clean high def almost 3D look,
but shock horror I think Im going to make the move to a more pixelarty look of late 80s early 90s arcades.
Ive been trying a few resolutions, ive found the usual 220 to 250 horizontal lines as per the old consoles and arcades looks bit too pixely on the bigger monitors and tv screens so ive settled on 360 h-lines and a CinemaScope aspect ratio which just about gets away with it.
there are a couple of reasons for going pixel arty,
one is simply that I love the old shmups and want to capture that feeling of playing an arcade, and I think the pixel art contributes to that vibe.
two is that it should allow me to the minimize memory and GPU use so there may be a chance to get it running on at least higher end mobiles, right now it wont run at all on mobile.
three, im hoping it should minimize the art workload to there may be a small hope of this being finished one day and being playable. (although im learning that pixel art has it own issues to deal with especially around sizing etc, you cant just scale it to whatever size needed.
and lastly my 11 year old daughter has shown an interest and some actual skill in the pixelart department so she has just been promoted to lead enemy graphic artist!
so yea,,,,
It wont look as clean but lets see , Im sort if interested to see if I can capture that arcade vibe....
No video this month,
hopefully we can get this C3 crashing sorted out and get me back on track for next month video installment.
if not I go back to being a pro genji
ps have been watching your devlog with much intrigue, i haven't commented but have been there, lurking in the shadows, wondering what delightful and dark story is to unfold.