NetOne's Forum Posts

  • Sounds like a fresh take on the metroidvania. Really look fwd to to seeing more.

    There was a really cool one on xbox a few years ago called shadow complex I think but there was a fair bit of levelling in that. I also really realy loved the new recent strider which sounds more like what you are trying to acheive. Have a go of that if you haven't allready.

    tried axiom verge recently on ps4 but couldn't get on with it for some reason. I think it was trying too hard to be too retro and felt very klunky and was too punishing.

    I think these days game play mechanics are key. Get your combat mechanics feeling intuitive,fluid, effective and powerful on a test level before you start making loads of real levels.

    Also I don't think you should totally rule out some sort of levelling up. It doesnt have to be deep complex levelling up but could be just two or three levels of simple character boost. Even just per level eg like the old original altered beast where during a level if you collected one orb you got a little bigger and stronger, two orbs orbs even bigger and stronger. Then three orbs there was a cut scene and you turned into a werewolf that could fire fireballs. it's allways an addictive draw to have a character evolve in some way.

  • Im also looking for a small cheap laptop for construct on the move.

    Does the requirement to have dedicated GPU still stand???.

    All of the recent intel i series and m series chips on laptops have half decent SOC GPU included.

    Sure you won't be running Overwatch at 200 Fps but wouldn't they more than suffice for anything 2D browser related?

  • You can have 128 x 128 Tiles in a tilemap with 32x32 size tiles you just select 4 x 4 of the tiles in the editor and it treats like a single tile when you are drawing. You can have any size tiles as long as the sides are multiple of tilemap base tile size.

  • yes, strange it is the play at position causing the issue also happens on my PC Chrome.

    if you replace the code with just play sound every 3 seconds then no issue.

    sorry i was being a bit dumb when I said I dont have that problem i didn't realize you are talking specifically positional audio even though says in title

    (I have never used positional audio. )

    it is like it goes to play the sound then it realizes, crap I quickly have to do some positional calcs, then its too late.....

    Internet Explorer has no Issue.

    if there is something I / we can do to bump the issue let us know....

    I so badly want to introduce positional audio to my game now.....

  • I tried on chrome mobile.

    And yes I get the delay and jank.

    This doesn't happen with my own "games" though.

    Are you loading the sound as music? And are you preloading?

  • @andreyin

    yea I suppose it must be, but i don’t take the credit for this. it is a plug in effect I got from the effects section in the forum called "alpha threshold".

    https://www.scirra.com/forum/effect-alpha-threshold_t74372

    @Whiteclaws

    The object of the test was to be the opposite of efficient.

    I am new to the browser game concept, when looking into it all I find is mostly 1000s of simple, shallow, derivative but nice looking games hosted on HTML5 gaming websites. I was thinking this is an indication of the limitations of the HTML/JS in browser as a gaming platform. So I just wanted to see what was possible.

    I wanted to see how many physics objects could be implemented in a browser game on an oldish low end PC before a game falls over.

    also note that I am deliberately disturbing the balls with the dude flying around so that no ball can sleep so cpu has to constantly do calculation for each ball.

    Also each ball uses 3 sprites. One invisible for the physics ball, one yellow for the alpha blend liquid effect and one red transparent additive for the glow. So if you have 1000 physics balls you have 3000 sprites to be drawn with quite CPU intensive overlays.

    This many physics objects would never be used in a real world browser game but it gives a good idea of the limits of the browser game capabilities.

    And I am quite impressed. It gives me confidence to fully embrace the browser game concept with the knowledge that something much more complex than than falling block games or flappy bird is possible.

    @guimaraf

    yes

    the layout resets when lower than 20 FPS I dont want to crash anyone PC.

    I will maybe do something a little slower and simpler to test mobile

  • Im deleting this as I was just saying Hi and want to use the webhost link for game testing instead (as google drive has no more hosting)

    so the link wont be valid any more unless you want to see my baby steps in construct...

    cheers

  • had a look . no jerking or janking for me. looks like you may have updated the file since your original post tho.....

  • awesome dude

    I think you should go with the metroidvania. I know they are super taxing to make but once you have the base engine in place the levels should come naturally. you look like you have the right idea. There hasnt been a good one out for ages.

    I am already feeling alot of atmosphere and you only have 2 dudes and some platforms.

  • here fixed for you

    https://www.dropbox.com/s/b3dlvchxp1suh ... .capx?dl=0

    all you need is

    (dont set angle towards

    just set angle from centre wheel to mouse postion

    note the addition of ("UI") to identify specific layer and make sure no parallax or scale on that layer

    eg

    set angle to >>>> angle(hud_weaponWheel.X, hud_weaponWheel.Y, Mouse.X("UI"), Mouse.Y("UI"))

    look fwd to yr game.....

  • Do all construct 2 games lag at the start? What are people doing to disguise, mitigate this.?

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  • I don't think so. in fact the opposite is true. whatever type of game you are making If you want pixel perfect exactness then you do not want to use dt for anything you want to let speed slow as framerate slows. if you have any part of you movement system tied to dt then even if you are running average 60 fps any momentary fluctuation in dt which appears to be very common, will cause your object to momentarily freeze or skip.

  • Black screen only for me....Android phone (Sony Xperia)

  • nikolatesla20 .. Dude I want to really thank you for this. This was driving me crazy. I had only a simple demo going but I had jank. I was thinking can html/js be this bad???? I swapped animations , cut down backgrounds, cut sounds, used sprite sheets nothing worked. Of course I had a "smoothed" touch control and cam using the recommended lerp with dt. I was about to scrap Construct 2 for something else. just replaced x*dt with an equivalent constant and all jank gone and now smooth game demo..... I think it is insane that they recommend use dt for smooth anything. any frame drop will cause a jank. I tested on loads of high end latest phones all debug displays 60fps but if you analyse dt you will see it a very small change every few seconds on most mobiles. it was this that was casing the jank. thanks again.