NetOne's Forum Posts

  • NetOne Did you get fall creators update? Lot of people complaining about edge after fall creators update. So i doubt it's a C3 issue.

    I'm using SP i5 8g 256 but has not upgraded to FCU yet so if you want i can try performance test to see if i have the same jank in edge.

    I have not not noticed any significant jank when previewing my exported projects in edge.

    Yea i am fully up-to date, I just leave auto update do its thing, I have edited my post above, a bit too quick to blame c3!, i forget there are so many variables.

    i will check some old builds with c2 first just to see. but may pm you the game link later see if you get any different results with old edge. dont want to go public with the link as ma geme is in an absolute state also the free hosting has a low download cap.

  • Right so I tested a few things

    my in work game on my surface pro i5 8gb (they have integrated graphics)

    (note. already established chrome janky during preview)

    1) uploaded as HTML to a free hosting site.

    a) on chrome (hosted , not previewed)

    NICE - minimal jank to the point where I would not care about it. there was a little stuttering when my open project in another tab went to auto save but other than im impressed.

    b) on edge .......(hosted and previewed)

    AWFUL AWFUL OMG 24 FPS janking and stuttering all over the shop

    2) packed up nwjs

    VERY SMOOTH, fixed 60 fps all they way , 1 tini jank a minute maybe but almost unnoticeable.

    So Ashley I think, the return of the janking is just in C3 preview, probably an effect of running the editor and preview in the same browser and my setup/specs.

    but .... and big smelly butt.

    What happened to edge ??????

    Before Christmas , in C2 , my game was performing much better in EDGE than Chrome

    but now , previewed/compiled with C3 is performing very badly in edge like less than 30 fps vs 60 fps chrome , and I pretty much haven't changed anything.

    (I had not tested in edge recently cos C3 in the browser using chrome etc)

    i will check with some older builds to make sure but ....

    any ideas?

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  • is it still https://igalencar.itch.io/quasar ?

    there is still an issue with the player ship is not re-spawning.

    also i think it is still too hard for a first level. the player is swamped too much too soon.

    however most importantly I think there is a fundamental game-play problem

    your game is like a modern asteroids. But in asteroids the enemies (most) do not fire. only the player is firing and dodging the asteroids which are moving slowly enough to be avoided with skill.

    but you have enemy ships moving fast and firing very fast projectiles which are impossible to avoid.

    either you need to slow everything down or

    there needs to be a game play feature where I can swiftly dodge the enemy bullets or maybe reflect them back to different enemies.

    or I am playing wrong ? maybe I couldn't test properly because I did not re-spawn

    can you post some game-play video showing developer pro skills getting through this level cos possible I am just a noob

  • Dude I like hard qames , but this is a little too brutal !

    reduce the speed of the enemy bullets, at least for the first few levels.

    Brilliant idea though love to see it evolved....

  • NetOne We decided to remake it from the ground up with a stronger identity and more unique gameplay, then we got too busy with other things. It's currently on hiatus. 7Soul might be willing to go into more detail there.

    Cheers Tokinsom, appreciate the response. I cant believe I'm hearing that. From an outsiders perspective it looked like it had everything. And those videos surely weren't just smoke and mirrors were they?

    I would say save the remake and the grand ideas for Copy Girl 2 and do what you gotta do to pull this back together and get it out. Man, all that amazing work!. You cant just leave it go.

    Sorry, its real late here and Im ranting, but seriously, the number of rubbish games that get released and go viral and you guys are sitting on this potential masterpiece classic.

    Copy Girl really deserves to be rescued and finished and played.

    I hope you guys can somehow sort it.

  • Anyone know what happened to 7Soul and Copy Girl?

    This was the game that inspired me to get Construct 2 and Copy Girl was shaping up to be one of the best 2d games ever

    and then end 2016 everything went quiet. Here and everywhere else twitter youtube etc nothing.....

  • Brilliant, great to see this evolving

    mechanics and movement feels really good on joypad ,

    the number of characters is amazing and they look so cool.

    they must have taken ages

    cant wait till we can we online party in StrawberryPunch land, you will have to put chat in or at least some emotes

  • Im not 100% as I haven't doe this before but

    for the effect like TNP

    make a big normal/bump map expanding ring animation sprite

    make a new effect layer using something like lens

    and put the sprite on this layer pinned to your ship or whatever

    activate the sprite animation wherever you need the warp effect

    ive just tried it here took 5 min and it looks great.

    Im sorry I cant post anywhere as I am at work all file share is locked down.

    but yea with a few tweaks it will look like TNP

    (edit to add) The normal/bump map doesnt have to be anything fancy can just be a white or black ring with very soft gradient faded edges.

  • check the enemy explosion

    Sorry I meant which construct distortion effect are you using?

  • which effect are you trying to use?

  • Dude , slow down. You are making the rest of us look bad !

    I will check ur geme out tonight.... its lookin hot...

  • Looking good allready man

    i love me some bullet hell

    nice to see more construct shmuppage.....

  • V-sync involves very time-sensitive operations (it must prepare a frame in 16ms, otherwise it drops a frame). It's possible that if the OS does some background work, it schedules work away from the game just long enough to drop a frame. I'm pretty sure it varies depending on the system configuration (OS, driver, background work, compositor mode, etc) which makes it hard to reproduce consistently.

    FWIW other engines with native code have similar issues which are similarly hard to pin down (e.g. see this thread), so I don't think this is anything specific to HTML5 or browsers.

    Lolz I was reading through those posts and some of them are citing Construct 2 as a shinning example of having no "microstutters".

    the grass is always greener!

    Yes looks like to me that the browser is being hijacked a lot by the OS or other browser operations causing the janks although its a super clean install so Im thinking chrome or ms have updated something recently that is causing much more interruptions during preview..

    Thankfully it doesn't appear to effect nwjs exports

    Although the dream is to see it available in a browser and running smoothly. I may get some hosting package during the week to start testing.

  • Sorry didn't see that.

    Ahh well, Im sure it will be ready soon.

    until then maybe you could make a batch file so you have a one click option to take the c3p save files out of your downloads and put them where you want?.

  • RaptorWingGames

    Woah..... hold your ....horses.... I take it back.....

    Now that I am trying to get back into my project from after Christmas, last night I noticed that there is indeed a whole new world of jank, at least in preview mode. in chrome

    My project has multiple layers of fast scrolling background so jank is very noticeable.

    And now in preview mode the jank is serious and continual and pretty much makes the preview mode unplayable.

    on an (surface pro 4 i5 with integrated graphics) FPS is still mostly 60, CPU is hovering around 40pc render time if I recall is around 0.3 s/s but the jank is very bad.

    Before Christmas there was a little jank in the same project (on preview), generally at the start but not anything like this.

    Please note this is in preview mode only, on chrome.

    an nwjs package of the same game has pretty much negligible jank and I am currently unable to test web hosted version.

    (i am not bothering with apk for now as my game is not optimized for mobile )

    but there definitely has been a change over Christmas which has effected preview.

    maybe it has something to do with meltdown patch?

    Can anyone else comment on web hosted games?, hopefully it is just preview.