namre's Forum Posts

  • I've always wondered how to this. Thanks, Minor. This would prove useful on my future game ideas.

  • Ho ho ho. They all look so cute. Let me have a go at your game

  • Quick update on the game: Added a difficulty selection.

  • Minor, thank you very much for sharing your comments.

    [quote:b7xfs4v4]Game moves very smoothly.

    To tell you the truth, this is just the default settings using the 8-direction movement behavior. It was fine the way it is that I didn't felt the need to change it. Whoever programmed that knew smooth movement.

    [quote:b7xfs4v4]Easy to tell when I'm jumping.

    Yeah, playtesters of previous builds pointed this one out. It's a good thing I managed to work it out.

    [quote:b7xfs4v4]Hard to tell at the moment if I'd been hit

    Now that you mentioned it, you're right. Aside from a sound effect, maybe I could implement something like the damage indicator on Modern Warfare. The one where the screen turns to red and slowly fades away.

    Again, thank you for your valuable feedback!

  • (Note (08/30/2010): I've updated this thread with new content and download links

    <img src="http://www.accidentalrebel.com/demos/tit1.png"> <img src="http://www.accidentalrebel.com/demos/tit2.png">

    Short Description

    Trapped in Time is a top-view manic shooter where you are trapped inside a giant clock level and you need to survive swarms of enemies all while dodging the fast rotating clock hands with timed jumps.

    Game Features

    Here are some things that you could expect from the game:

    • Jumping! - What sets it apart from other manic shooters is that you need to jump to avoid enemies and obstacles, which is unheard of in this genre
    • Weapons - There are a variety of guns at your disposal. Each has it's own pros and cons. The Gatling Gun, Shotgun, Laser Beam, Rocket Launcher, and Mortar Launcher
    • Enemies - Enemy variety is aplenty and are guaranteed to keep you on your toes to keep you challenged all the time!
    • Power-ups - The level is constantly littered with items that can give you special abilities, and even affect your surroundings.
    • Challenging gameplay - The longer you play, the harder the levels get. This makes the game more challenging and satisfying when you get a high score.

    Latest update:

    • Freeze Ray ? Freezes enemies. Once frozen you can smash them to kill them instantly.
    • Splitting Bullets
    • Arc Lightning Gun ? Lightning jumps randomly from enemy to enemy damaging them
    • Familiars ? Kinda like mini helpers that shoot enemies that are near
    • Mortar Launcher
    • Rocket Launcher
    • A power-up that could slow or reverse the movement of the clock
    • Force Field
    • New sprites
    • New effects
    • Better controls
    • Scoring System
    • HUD is now on the screen displaying number of bullets as well as health
    • Improved and cleaner graphics

    Coming Soon

    • More enemies for variety
    • Bug fixing
    • Release!

    Demo Download

    Here's a download of a demo of the game. In this current version, most of the basic stuff are implemented, like weapons, basic enemies, etc.

    Latest Release (08/30/2010)

    Download link to Zip file

    Download link to Rar file

    Videos

    Currently working on a new video featuring the latest build of the game.

    Credits

    The game has no music or sounds yet but Tyler Schmahl, aka Havoc, has expressed interest in providing some tracks for the game. Thanks, Tyler!

    =======================================================================================

    Trapped in Time is the current game project of Accidental Rebel made using the Construct game engine.

  • Zaaephod, thanks for the comment. Really appreciate it.

    It was originally intended to be a small game, but I enjoyed making it and it became bigger and bigger.

  • Here's a new video showcasing the new stuff that I've added to my game, Trapped in Time, since its last build.

    • 2 New Enemies
    • New Weapons!

    -- Gatling Gun

    -- Shotgun

    -- Laser Beam

    -- Rocket Launcher

    -- Mortar Launcher

    Feel free to comment!

  • Will upgrading from 0.99.85 to 0.99.9 cause my current projects to break? Last time I upgraded I had to restart from scratch? Or should I just finish my game first, since it's less riskier?

    Cheers!

  • Hmmm... I've also had this idea of taking a screenshot of a webpage and displaying it on a game once but had to remove it due to other reasons. Now that i have free time, let me see if I can do it in Construct.

    I shall post my findings here.

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  • Oh man, this is so cool. Been wanting to create a clone myself.

    There's something about how Megaman moves that I really wan to replicate. Your megaman's movement is done perfectly!

    Cheers!

  • Hi minor. Yes, I've been thinking of doing that also. Thanks for your suggestion!

  • The legal mumbo-jumbo always give me a headache when reading it.

    Anyways, yeah it seems that it is rather easy to join. I might try and join the contest and see how it goes.

  • Yes, I was going to propose to use the every x milliseconds too, but kithief said he wasn't looking for a method that isn't a condition.

    rojohound, I agree. Construct <3

  • Made and uploaded a video featuring the gameplay of Trapped in Time (tentative title), the game that I'm currently working on.

    Click here to watch the video

    Feel free to comment!

  • Minor, thanks. It is an interesting mechanic. I find it very fun. The clock hands add more to the pressure and difficulty of the game.

    As for your question about your tutorial, video is my preferred choice (as well as most people) since it's easy to follow along.

    Goodluck with that!