<img src="http://lh5.ggpht.com/_4CponSgbSCo/TBXC3_r4wNI/AAAAAAAAAGM/jvjJLfAFlqM/Image1.jpg">
http://sites.google.com/site/bgeatelier ... ects=0&d=1
Hi, recently I've started to play around with Construct and it's pretty cool, here I upload a Megaman X clone I've been wanting to do for a while, but never found a good/easy enough 2D engine for it.
The events are commented if anyone find usefull the file I'm uploading.
Also I have a few questions:
-I've seen some games that are very low resolution but in big screen size, how to do that? Megaman look way too small! In the platform school it was achieved literally with graphics that were upscaled 2x in an external program (or at least that's what I think).
-On the same stuff, It seems that I can upscale the sprites internally using the handles, is that a good idea or better is to upscale the image on a graphic program and then re-import?
-About the events setup, I'm not very sure if they are efficient the way I made them, but seem to work correctly, are they okay or too buggy? (By the way I still haven't "calibrated" the character because of the small size, so expect moon-like jumps mixed with short jumps.
Thanks.