lildragn's Forum Posts

  • Thx for the reply! I'll definitely try.

    Here's something I came up with trying out GDevelop, this works, but your explanation is what I'm after.

    This is an example in Unreal Engine that works beautifully, but it's UE and comes with a heavy overhead

    youtube.com/watch

  • Hiya all,

    It feels like I’m a brand new user to Construct after not being here for 13yrs 😬, so much has changed! Anyhoo, hope I can source help with this.

    I’m looking to bring my existing progress of my game from Unity 3D over to Construct.

    Would anyone here have experience with Swipe Gestures? In I'm similar fashion with games such as Clash Royale for example. This is what I currently have working in Unity. I'm not even sure where to begin and would appreciate any guidance to getting my 1st task complete.

    Thx for any help

    video.wixstatic.com/video/fe7ecc_457e2cf4f3144a92b058d195a4266c72/480p/mp4/file.mp4

  • Awesome to see it in motion Lou, subbing to this thread for sure :)

    ~t

  • New Version of my 3D experiment)))

    http://dl.dropbox.com/u/1581935/IMMOO%20GAMES/second3d.rar

    +all errors are corrected.

    +Beautiful texture

    +less polygons

    Comment please!

    That's really impressive, especially with a 2048 map

    ~t

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  • Thx guys!!! Here is my experiment with 3D: http://dl.dropbox.com/u/1581935/IMMOO%2 ... %20Exp.rar

    Heya, I tried loading your 3D object there and it works also perfect, I'm having a prob where the normals appear to be flipped. This obviously isn't happening to you Any ideas? I'll try another object tho.

    Incredible update guys, this new 3D object is a great addition along with the fixes.... bring on v1.0!!

    ~t

  • Ah excellent, under "System Objects" still learning the terminology

    thx,

    ~t

  • Hiya, is there a list of conditions anywhere that briefly describes what they do? Much like the behaviour and objects lists on the wiki. For the most part conditions are self explanatory, but they're a few I would like some explanation on what they do exactly.

    Thx

    ~t

  • Hiya, after bugging the forum members for answers to my numerous questions, I guess I should introduce myself

    I found Construct a few weeks ago thanks to Thomas Mahler a fellow character artist.

    I've always been interesting in creating my own game but never had a tool easy enough to work with that won't limit my vision as an artist... I found Construct and have been loving the ease of use and it's logical and human way it "constructs" code.

    I'm a fulltime professional Character artist by day and now a moonlighting Construct developer at night. Here's hoping I finally realize my vision.

    In addition, I currently run a growing game development blog titled "The Career Gamer" located in my sig.

    ~t

  • That was kinda harsh Data... Don't you want this forum and userbase to grow? Pretty immature man... And lets be honest, the search function here isn't 100% awesome, try doing a search on "DirectX "X" and see how many matches you get.

    Aside from that, welcome to the forums Kruncher, not everyone here reacts in the above manner, don't let that discourage you from posting in the future.

    ~t

  • Thx L5j, that was indeed the prob, plus the fact that I didn't add a buffer01 variable thinking I didn't need it to perform one punch...

    *note to self, must learn proper hierarchies*

    Now unto the next hurdles

    ~t

  • Anyone else having problems with the block of code on line 19? It's giving me all sorts of grief. With this block of code in my file, it sets my state2 to 1 automatically and ignores all user input as stated, but the same block of code in the tutorial .cap here works flawlessly. I'll post up the .cap if I had enough of bashing my head... just wondering if anyone else is having probs with the punching implementation.

    ~t

  • mrwombat speaks the truth, heed his lengthy words

    ~t

  • Haha ok, I don't think I would've gotten that. Thanx for the well commented .cap file, I remember doing something similar with 'loopindex' when I was playing around xCode for iPhone. This actually makes alot of sense to me. It's frustrating at time, I can read code but putting it into a tangible string that makes sense is where it becomes tricky

    Really appreciate it Silent!

    ~t

  • Sorry Lucid, you kinda lost me there... can you provide an example in the .cap above or a new one if you wish. Then I'll re-read your last post... it's kinda hard for me to visualize what you mean.

    Are you saying instead of using numbers I should use text as the value for ID? And leave the 'choiceName' var as is?

    thx much!

    ~t

  • Awesome, thx for the explanation on the clamps, makes perfect sense. As for the events is

    on keyboard press enter
    -----goto layout global('screenselect')[/code:9jlg6lmm]
    
    used in conjunction with the "Blue Unique ID" I posted?
    
    [Edit] Ok I managed to get the options/credits working but start game doesn't and when I return back to the main screen, everything stops working... so I'm guessing an "Always on every tick" event is needed" [/edit]