namre's Forum Posts

  • Hi Irbis,

    Don't give up just yet! That's just how game programming works. It's logic and problem solving to the core. You are bound to encounter a problem that is beyond you whatever programming language/engine you use. And construct is as easy as it gets!

    Goodluck with your game!

    Cheers!

  • Got it. Thanks for you tip.Will keep this in mind in the future.

  • Hi Zotged,

    So let's say I have a 20x20 image that I need to import. Do I blow up the image to fit 32x32 or can I just place white space around the 20x20 image and make its canvas 32x32?

    So lets say for example...

    <--32px-->

    XXXXXXXXX

    XXXXXXXXX

    XXOOOOXX

    XXOOOOXX

    XXOOOOXX

    XXOOOOXX

    XXXXXXXXX

    XXXXXXXXX

    Where the "O" is the actual image, and "X" is the white space.

    I hope I'm making sense

  • Oh yeah, I notice that as well, from time to time my sprites goes down in quality. Is that the bit loss? Why is it doing that?

    Thanks to those who are helping

  • That's what I use. :C I've even tried using Bitmap, and even JPEG just to test it out but to no avail.

  • Hmmm... A different program? Thanks. I might try that.

  • Hmmm seems like a very tedious process. Haha.

    At least now I know that it happens to other people as well. I might divide the big image into smaller parts as it is much easier than having to recolor everything.

    I hope there's a more better solution to this.

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  • Hi guys,

    Whenever I try to import a PNG image (or any other image format) to the picture editor as a sprite, most of the time the picture gets blurry. I notice that this happens whenever I import a very big image.

    It might also be important to note that I make use of big images for my game. The biggest and max size that I have is around 1068 pixels wide. I do this so that my game would look good on different resolutions. I just scale down the images depending on the screen of the user. I'm mentioning this because I think this might be causing the problem.

    Have you guys encountered a problem like this? If so, what did you do to remedy it?

    Cheers!

  • Ozcool

  • Nice! I tried this one before but was baffled on how to use it properly. In short it broke my whole game haha. Now i know how to use it. Thanks!

  • You sir, deserve an honor! Thanks for this!

  • [quote:2csws9kh]It doesn't really matter at this point if you know how to do it, the learning experience will be so much worth it!

    Yeah, I guess now's the time to start learning, eh?

    [quote:2csws9kh]I noticed that pulowski recently uploaded an example for an array level editor.

    Great! I'll check that one out!

    Thanks, Pixel Rebirth!

  • Hi PixelRebirth,

    Hmmm... A level editor. I had second thoughts on that idea before since I'm clueless on how to make one but I guess that would be best, eh? It might prove useful to me in the long run too.

    I need to check out the forums if there are any caps that has level editors.

    Thanks Pixel Rebirth!

  • Hi guys,

    I am currently working on a game right now that has lots of levels. What I did was I created a layout that contains all the necessary assets (graphics, characters, objects) needed for the game, I call this layout the "Assets Layout". For every level I create, I just duplicate the Assets Layout and reposition the objects on the screen.

    Am I doing it right?

    The reason why I'm asking is because I'm afraid that I might end up with a game that has a very big file size (since I duplicate objects for every level)

    How are you guys doing your levels? Please share it with me!

    Thank you in advance!

    Cheers

  • You could use the bullet behavior and set its angle towards the goal position.

    I still believe there are better and efficient ways. That's just the way I did it. I still have a lot to learn about construct myself.