[quote:gbgsx8xs]After like 3 years of using Klik n' Play, Click n' Create, TGF, Jamagic, MMF, MMF2, GM, Construct, and attempting python & C++, I'm stunned and saddened by how small progress I've made and how huge my own limitations are, HOWEVER I've come a long way, worked with a lot of people, and made close to 50 games (cough..'engines' and unfinished games at least) and am pretty happy to have gotten this far.
Davioware is right; 3 months IS absolutely nothing when it comes to this stuff. I've been working with Construct since last june, and even though I've made a number of projects with it I've still barely grazed the surface.
you guys really should stop throwing everybody into one bucket. i know my limitations and so i aim at simple games. Not everything can be learned by everyone- and anybody who claims diffrent, is just plain wrong. the whole (needless) discussion so far is me saying "no i cant" and you saying "yes you can". just writen in a diffrent form. lets drop it - please.
[quote:gbgsx8xs]INI is pretty simple, and Construct pretty much handles it for you. If you don't like INI try arrays, if you don't like those try hashtables, if you don't like those either then hell I dunno, make a game that doesn't require saving or use Construct's save thing lol.
You should know better then i do - that INI files can be both viewed and modified, array - as ive said just too offten - is fine, as long as i store only the stats with them, hachtables in the other hand... well, thats quantum physics for me, right, there. Construct Save/Load is left broken from 2 years.
and game without saving progress... brings back memories when i owned ATARI ST.