namre's Forum Posts

  • Hi Tulamide. Yeah, I wasn't that sure on how to use it properly. Haha.

    Again, thanks to PixelRebith and to all who helped. ;D

  • Hi PixelRebirth.

    Yep, your method works! I struggled to understand the concept per line, but I get the basic idea. I have edited the code a bit so that the blockshine would follow the blocks if you move them around.

    I might use this on the game I'm working on. But I am still open to other methods if there are any.

    Thanks a lot! Cheers!

  • HI tulamide. You're Gradient effects add on was really cool. However, seeing that the gradient only stays on the object at all times, I'm not sure if it was the solution I was looking for (Unless that is I missed something).

    I have updated my first post with an idea on how I could implement it. Maybe you have a suggestion on how to do it?

    Again, thank you.

  • Haha. Well, the reason why I don't want the background to glow because it is far from both the light source and the box.

    Thank you for your link. Will need to check it out. We shall see if this answers my problem.

    Thank you for taking the time to help! Much appreciated.

  • HI there, thanks for the quick reply.

    I think I forgot to mention that the background should not have a glow. If I understand your suggestion correctly, I believe that it isn't the solution I'm looking for. Still I'll give it a try I might find or learn something new.

    I've edited the diagram on my first post.

    CHeers!

  • Good day,

    I would like to ask how I could go about in making a particular light's glow fall upon objects that are near it, as visualized in the image below:

    <img src="http://www.accidentalrebel.com/arblog/wp-content/uploads/2010/12/question1.jpg">

    Flesh: Box (The object that the light will fall upon) - Green: Light source.

    As you can see, as the box goes near the light source, the box is slowly illuminated with a glow coming from the neon green light. Take note that the glow should only fall on objects near it, and nowhere else. The background should have no glow as well.

    I'm not really sure how I should proceed with this so I am hoping if you guys could give me a basic idea on how to do it.

    ====================================================================

    Here's the idea I've come up with but I'm not sure how to do it:

    <img src="http://www.accidentalrebel.com/arblog/wp-content/uploads/2010/12/solutiongradient.jpg">

    I'm gonna make use of a green gradient that will serve as the glowing light from the light source.

    The part of the gradient where it overlaps with the box object will be the only one that will be shown. The rest are not displayed on screen.

    Any ideas on how to implement this? Or if you have a better method, please share it!

    ====================================================================

    Looking forward to your replies. Thanks!

  • Try checking if you have placed some python scripts on your event sheet.

  • Oh yes! I finally remembered! The problem was caused by the Enable Scripting option checked!

    I encountered the problem so long ago that I forgot that I found a fix for it from another thread. Sorry, guys.

  • Have encountered this two times on two different projects. Sadly, the solution for me was just to remake the whole game.

  • Wow! Congrats with your career!

  • Do we have badges that people can put up on their websites to promote Construct? If we don't, we should make one!

  • [quote:2v1bg8wt] If there was some strategy behind using certain powerups against certain enemies then I could see a need for more.

    Oooo... Good idea. Might consider this with current and future weapon mechanics.

    [quote:2v1bg8wt]One complaint is that if you get a powerup, but then immediately get another powerup you lose ever being able to use the first one.

    Every new powerup that you pickup would always override the previous one. This happens because sometimes powerups overlap each other that you get two at once. I should fix this and make powerups to not spawn on top of one another.

    Will need to think how to do it on construct. Hmmm...

    [quote:2v1bg8wt] Also, there does seem to be a bug with powerups. If you restart the game, at least with the "E" option, each time there are less and less powerups. So by the third restart the game is really hard because no more powerups exist!

    Aha! Thank you for pointing this out. This happened to me before but shrugged it off thinking that since it spawns randomly, I was just unlucky at that time. Will definitely fix this on the next version.

    [quote:2v1bg8wt]I think you need to increase the deaccelerating so the guy stops a little faster when you let off a key.

    Noted.

    [quote:2v1bg8wt]It definitely is tough! I forgot about right click... a little easier with that. I actually played for a little while longer on the last try.

    That's good to hear! Still need to tweak the difficulty a bit to make it more accessible.

    That was the main purpose of the power blast (right click). In the next version, getting 5 power blasts will make your weapons even more powerful and awesome-r for a short period of time allowing you to go crazy gung-ho.

    Thanks for your comments SciDave. Now I'm even more psyched with my game!

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  • Pseudo, thanks! Glad you found it fun. Will still be adding tons of new features to make the experience more fun and challenging so stay tuned.

    Also, I've fixed the "text". It should show the number of power blasts you have.

    thanks!

  • Hi Scidave! Thank you very much for your feedback!

    [quote:3t5w6r7q]Very cool missiles , rockets, bullets. On the whole the firepower/powerups are awesome!!!!

    I know! I like it, too! I wanted it to be over the top and fun to use! Does it need more, though? What do you think?

    [quote:3t5w6r7q]Yes, it was smooth but I felt it was harder to reverse direction than I would have liked.

    Hmm... i'll go and see what I can do with reversing direction. Right now it does seem little hard, no?

    [quote:3t5w6r7q]I must suck at this game as well, because I can't figure out how to avoid the hands too. It just keeps circling and circling and kills me everytime! If it wasn't for dying all the time I would have really liked it. Any tips on avoiding death? It just gets to crazy between jumping to avoid the clock hands, trying to pick up powerups, and trying to shoot and avoid enemies. I can only do two at most.

    The only thing you can do to avoid the clock would be to jump. It is the timing and the hordes that makes it harder for people to focus. And this was my main goal from the very beginning.

    You could however, make use of the blast power (right click) to clear out the hordes for a short time to give you some breathing space. The freeze ray also buys you some time. During these rare opportunities that you should look for a "slow down" powerup so that the clock would slow down thus giving you a breather.

    Again, thank you for your feedback! Much appreciated!

  • Added new stuff to my game:

    <img src="http://www.accidentalrebel.com/demos/tit1.png">

    Here's the freezeray in action. Once the enemies are frozen, breaking the ice instantly kills them. Perfect for those "gack-they're-everywhere" moments.

    <img src="http://www.accidentalrebel.com/demos/tit2.png">

    Here's the laser with some Rockets flying around.

    For those who are interested to play my game, head on over here